That one was tricky, but it's still before the credits, right?
No, it's one of the extreme tracks after the credits.
That one was tricky, but it's still before the credits, right?
Ah ok, I thought I had done that one already.
Edit: this is where and why my progress in the game died.
https://m.facebook.com/story.php?story_fbid=796381367038615&id=100000002767007
Finally passed that part.I had trouble with that same jump, but I was able to pass it. Could get past the obstacle at 2:09. So close to the end.
I had quite a bit of trouble there, too. That's right before the end of the level IIRC.Ah ok, I thought I had done that one already.
Edit: this is where and why my progress in the game died.
https://m.facebook.com/story.php?story_fbid=796381367038615&id=100000002767007
The game itself is now rendering properly at any aspect ratio (including multi-monitor setups). We fixed some bugs regarding to SFX scaling during the PC beta period. The game looks very good at triple monitor setups. One player in the forums have said the game runs now at 60 fps locked (5760x1080) on his 780ti.Oi sebbi, the guys over at widescreen gaming arnt entirely happy with your game a fix would be nice...
Passed all of the levels, except Inferno. I can't even get by the first obstacle.
Watched a video tutorial and I don't think I have a chance.
Hah. Inferno looks much harder than the other levels. I might give it another go, but it doesn't look like I'll be able to pass it judging by the videos I've seen.
Trials HD and Trials Evolution were both exclusives to Xbox 360. Trials Evolution was later released to PC as well (but the PC version wasn't as popular). This might explain why majority of the old pros are still playing on Xbox 360 or have transitioned to Xbox One. There are some very good players on PS4 as well. Controller definitely also plays a role. Those pros who chose to upgrade their Xbox 360 to PS4 are still practicing how to use the new Dual Shock properly. Xbox One's controller is much more similar to Xbox 360 controller, so you learn it quickly.Still, I'm left speechless on that precision he has over his bike - something I find nearly impossible at this point, despite quite a lot of practice and play time using my PS4 and dualshock.
Do you, as the developer, have any information, perhaps statistical data, on if Xbox players seem to be more skilled at playing this game (especially the later levels) than players on perhaps PS4? Any chance this could be down to different controllers?
On PS4, pressing the "SHARE" button (video sharing) had compatibility bug with the new PS4 firmware v1.7 (console crashed). Emergency patch was issued the next week after the game launch. Because of this there might be less videos from the launch week compared to Xbox One. Also it's possible that Xbox One has more long time fans, and thus they tend to promote the game more (and also promote their user created content).I'm sure it's just as possible on the PS4 - but at this point, I'm just puzzled and there seem to be more videos of Xbox One players than PS4 (which might be for entirely different reasons mind you).
Currently there is no cross-platform track sharing. I can't yet comment anything else about this matter. I agree with you that cross-platform track sharing would be awesome.Sebbbi, Is the user created content different for each platform? Can I play a user-created track on PS4 on the Xbox One? I'm assuming not, because they're probably linked to accounts. I hadn't thought about it before, but it kind of sucks.