Trials Fusion [PS4, XO]

There's a new set of tracks out boys. Get to it.

The new extreme track is the hardest I've ever played in a trials game. WTF SEBBI!
You will pass it eventually... Way of the Machine "ninja" version is even harder. Each extreme track has a hidden super difficult "ninja" version. You have to zero fault the default track first and jump to a portal in the end to restart the track in ninja mode :devilish:
 
Online multiplayer is out - if you have this on PS4 and see me playing it, hit me up. ;) I just watched
and there are some fun settings, like low gravity etc. Also, I'll make me a member of B3D team ;)
 
Team Beyond3D created, tag B3D. Can hold 50 people so plenty of room ...
 
It's really quick to get into a game. Wish I could be paired with people who aren't way better than me though.
 
Yeah some of the fastest matchmaking around. And yeah, I suck too. Have to learn the tracks.
 
I just fired up Trials Evolution and whilst it's definitely run and some fantastic tracks, I'm just not very good at it.
 
After having painfully finished the "Eye of the storm" level (great level BTW) I felt that it would be nice if we could have a special replay mode automatically ignoring all failed attempts.

The resulting replay (and then shared video...) would be much quicker (and pleasant) to watch than the hundreds of failed attempts during a long 20mn session...

Could be a nice addition in any future trials game.
 
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Just wanted to add something similar. Still playing this awesome awesome awesome game. It's easily my most played game I have on the PS4 so far. Also just completed Eye of the Storm, my first Extreme level. Still struggling with the rest though - there are just some parts that are too tricky, namely the parts where you need to keep momentum, speed, perfect landing and execute perfectly timed bunny-hops.

I also just went back to Ice-Climb, where I have finally cracked gold (78m, yay!) after struggling for weeks at around 44m or something. Yesterday, I finally cracked the spot I had problems with and progressed nicely to the 78m mark. Now I have a minimum Gold medal in every level up to the Master Gauntlet Extreme levels, the only exception being the skill level "hard wheeling" under Expert that still eludes me. Only 35m missing though to crack that one too.

I must also confess, I did buy the DLC, but didn't have much interest in playing it yet. The perfectionist in me, wants me to first master the all Gold up to the Extreme levels before I continue with the new levels.


Sebbbi, How do you guys come up with some of these levels? Watching videos (especially some of the Ninja stuff), I wouldn't be surprised to hear that there are players that have surpassed some of the players at your office in skill. Watching some videos of people completing the Inferno extreme level with the Rabbit, I'm wondering how you guys know for sure if a certain level is doable with a bike or not (I assume, if its selectable, it's doable, correct?). Did you develop some kind of routine/program that plays through your levels from the players point of view (simulating button press and stick movement with a certain amount of latency to account for human reaction times) to see if a level is doable by a human-player?
 
Sebbbi, How do you guys come up with some of these levels? Watching videos (especially some of the Ninja stuff), I wouldn't be surprised to hear that there are players that have surpassed some of the players at your office in skill. Watching some videos of people completing the Inferno extreme level with the Rabbit, I'm wondering how you guys know for sure if a certain level is doable with a bike or not (I assume, if its selectable, it's doable, correct?). Did you develop some kind of routine/program that plays through your levels from the players point of view (simulating button press and stick movement with a certain amount of latency to account for human reaction times) to see if a level is doable by a human-player?
We have recruited several highly skilled Trials players (top 10 players) throughout the Trials history. If you want to make good extreme levels, you need to know how to play the game at the highest level. I used to be a top 10 player as well, but I haven't played Trials Fusion (or the Fusion DLCs) that much. I haven't even zero faulted all the extremes :(
 
We have recruited several highly skilled Trials players (top 10 players) throughout the Trials history. If you want to make good extreme levels, you need to know how to play the game at the highest level. I used to be a top 10 player as well, but I haven't played Trials Fusion (or the Fusion DLCs) that much. I haven't even zero faulted all the extremes :(

So now you are in top 11? ;)
 
http://forums.ubi.com/showthread.php/1350345-Cross-Platform-Track-Sharing-Is-Here!

That’s right riders. We’re going cross platform with Track Central, immediately for all new tracks and in the long run, retroactively for every custom track created since launch. Track builders will be able to share all their newest creations automatically across all available platforms. If the builder has a second account, connected by Uplay across multiple platforms, the track will show as created by them on any platforms they have Uplay access. If the track builder does not have Uplay access on multiple platforms, the creator name will show as FusionShared.

Now, the retroactive track list is going to take a bit longer, but will start immediately. Retroactive tracks will begin uploading in small batches to keep from overloading the server. It will start with the oldest tracks first and continue until it reaches the first track shared cross-platform. Be patient, retroactively sharing every custom since launch is going to take some time.
 
Needs more AF applied, lazy @sebbbi?
Trials Fusion is using a modified Trials Evolution engine. We had to support Xbox 360 and DX10 PCs with the same code base. There is no proper AF support in that virtual texturing system. The filtering has some angle dependence (similar to 2xAF), bit the filter isn't as good as real 2xAF. It was a great choice for Xbox 360 (with locked 60 fps target), but next gen certainly would have benefited from better AF.

Check out this SIGGRAPH 2015 presentation of our new tech. It supports high quality AF and high quality antialiasing and is able to render 20x+ higher object counts:
https://forum.beyond3d.com/threads/gpu-driven-rendering-siggraph-2015-follow-up.57240/
 
Trials Fusion is using a modified Trials Evolution engine. We had to support Xbox 360 and DX10 PCs with the same code base. There is no proper AF support in that virtual texturing system. The filtering has some angle dependence (similar to 2xAF), bit the filter isn't as good as real 2xAF. It was a great choice for Xbox 360 (with locked 60 fps target), but next gen certainly would have benefited from better AF.

Check out this SIGGRAPH 2015 presentation of our new tech. It supports high quality AF and high quality antialiasing and is able to render 20x+ higher object counts:
https://forum.beyond3d.com/threads/gpu-driven-rendering-siggraph-2015-follow-up.57240/

I think he may have been commenting jokingly on the gif I posted above ;)

http://i.imgur.com/A9WcTd2.gifv
 
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