RenegadeRocks
Legend
So far, holding on my decision not to purchase.
From some things I've seen it looks structured almost exactly like Destiny/other MMO's (daily missions, separate endgame currency, etc) but the difference for me is the meat of the gameplay in the beta was just boring. I'd probably love it if Destiny didn't exist...
I have had a feeling all along this could have the potential to die off really quickly in terms of userbase, so we'll see. I imagine it pulled a TON of players out of Destiny initially too (especially with the late lack of content there), but we'll see if it lasts.
f) the load screens are extremely minimal. Even when we reset a mission to a different difficulty it's only seconds to get that going. In most cases I am in control of my player.
Combat design is not as good as destiny. But this might be due to FPS vs TPS design. I run around with a double barrelled shotgun, and I get good feels when guys with bats run at me. The game is certainly harder on hard mode, the game comes across as more bullet sponges, but it's till good. Audio could be increased on guns to give a greater UMPHH feel like Destiny has but I wouldn't say combat is terrible.I guess my biggest worry is that the combat won't be fun. In the beta, everything worked well, but the enemies didn't seem very interesting, and even doing the missions on hard it just seemed to mostly be hiding in a spot, peeking and shooting, then moving to a new spot when they throw a grenade or charge. Never really felt exciting. Wondering if the full release has more interesting scenarios, that liven it up a bit.
Many guns have very unstable recoil and that makes for an interesting mini game in itself.
Fairly valid points from everyone. There is a very valid point on map design that the levels are meant to be explored and exploited. The security wing had this one area where if you went up to the roof you could take advantage of it.