Isn't that's why it's called extreme mode?MGS V level of "bullet sponginess" scales ridiculously.
At extreme the Skulls are almost invincible, not even headshot with a rocket do much damage (only the anti-matter sniper rifle deals enough damage).
Btw when I used the sniper rifle, their armor still breaks and I can damage them. Just like an rpg, you simply have to levelup. Unlike common rpg, mgsv have in-game indicator in the form of enemy armor: in the case of skulls is its armor, in the case of goons is its helmet.
But on the division, the enemy doesn't have those in-game justification. The enemy simply a bullet sponge without reasons except high level indicator.
This is an interactive game, and human shooters at heart. Not a DnD or slashing turn based RPG or mystical setting.
Edit: looking at Joe's video, the animation does looks stiff compared to destiny. It's also not helping that the camera looks much more static on the division. The dynamic camera on destiny camouflage the stiffness (when changing from sitting to standing for example).
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