Black Dragon37
Newcomer
Wedbush Morgan analyst Michael Pachter tells Next-Gen.Biz that he doubts third-party publishers outside of Sega and Ubisoft are well-positioned to take advantage of any early Wii success.
hupfinsgack said:Actually I thought the situation was going to be a lot worse. EA is offering a real effort with Madden 07 (?). Capcom is developing a Resident Evil. We're seeing some support from SquareEnix with FF:CC and DQ-SpinOff.
Anyway, given the lower development costs I hope there's going to be more activity from smaller studios.
DudeMiester said:Actually, I think it's the other way around. People who have games to have fun will buy the Wii, and those who play games for an escape/ego boost will buy other consoles. I think this is apparent in the fact that the first group will play a game on anything anywhere, but the latter group demands extreme realism and performance. Without great realism, you can't escape reality. Kind of ironic.
Guden Oden said:I think for once this analyst is right. 3rd party publishers are typically so bound by their standard derivative formulas and sequel-itis (for fear of a title that is too different will bomb financially), it will be tough for them to come up with original ideas to make into viable games. They need more time to brainstorm methinks, probably need Nintendo to show them the way initially.
But since Wii will be cheaper to develop for than other nextgen platforms, I fully expect their courage to pick up. Besides, there's always those unexpected successes amongst an otherwise luke-warm 3rd-party lineup...
It depends. You can have fun with a Wii and a PS3 and a 360. I didnt say that people that want to have fun will prefer a 360/PS3 instead of a Wii. In the contrary I pointed out they all want to have fun and they all do. The difference is that people have fan for different reasons so they choose a console based on these. But they ALL do. Check my post again. People do have fan wih a WiiDudeMiester said:Actually, I think it's the other way around. People who have games to have fun will buy the Wii, and those who play games for an escape/ego boost will buy other consoles. I think this is apparent in the fact that the first group will play a game on anything anywhere, but the latter group demands extreme realism and performance. Without great realism, you can't escape reality. Kind of ironic.
IF I think? Didn't I just state it will be cheaper? If you'd like some reasoning to back that assessment up, sure, I'll gladly play ball! For starters, Wii will have a straight-forward and typical main CPU, with standard (if unspectacular) out-of-order execution ability. It's nice and conventional. On the other hand, Cell and Xenon are both weird multi-cored beasts, and complicated to handle and difficult get to perform really well. Programming will be more complicated and time-consuming. Time is also money, as we all know.jpr27 said:Just wondering if you think it will be cheaper to develop for.
Nintendo's tools are said to actually be very good.but I would think that development kits play a big part.
Not really. I'm not even sure the hard facts are public knowledge, I think most devs would like to keep their expenses a secret. They do speak out in general from time to time though, and the general consensus have been PS3 and 360 will be extremely expensive to develop cutting-edge games for. It's been said 10x more money than last generation, and even that could run up into tens of millions of $ for a big title.(Developers working with new controller scheme etc.) Do you have any links or
info on the expected costs and what stage the development tools are at?
jpr27 said:Just wondering if you think it will be cheaper to develop for.
After trying Sonic the Hedgehog on the Xbox 360 and seeing Sonic Wildfire on the Wii, I realized that it's perfectly possible to use existing IPs in familiar ways on the Wii, that work even BETTER than they do on other consoles with traditional controls. I got frustrated with Sonic the Hedgehog because he moves too fast to control accurately with the analog stick. You want to jump on a rail to grind, but you end up overjumping and falling into an abyss. Wildfire uses an over the shoulder perspective and has you tilt the controller to control Sonic, and there's nothing awkward or jerky about it, unlike in the other 3D Sonic games.Guden Oden said:I think for once this analyst is right. 3rd party publishers are typically so bound by their standard derivative formulas and sequel-itis (for fear of a title that is too different will bomb financially), it will be tough for them to come up with original ideas to make into viable games. They need more time to brainstorm methinks, probably need Nintendo to show them the way initially.
But since Wii will be cheaper to develop for than other nextgen platforms, I fully expect their courage to pick up. Besides, there's always those unexpected successes amongst an otherwise luke-warm 3rd-party lineup...
Iron Tiger said:After trying Sonic the Hedgehog on the Xbox 360 and seeing Sonic Wildfire on the Wii, I realized that it's perfectly possible to use existing IPs in familiar ways on the Wii, that work even BETTER than they do on other consoles with traditional controls. I got frustrated with Sonic the Hedgehog because he moves too fast to control accurately with the analog stick. You want to jump on a rail to grind, but you end up overjumping and falling into an abyss. Wildfire uses an over the shoulder perspective and has you tilt the controller to control Sonic, and there's nothing awkward or jerky about it, unlike in the other 3D Sonic games.