On the plus side, the shadows cast by the cars is pretty nice. And I've always loved city scenes.
The reflections are a terrible hack. They're using an inversion of the rendered road. You can see the road markings flash across the bonnet! At 15 seconds you see the yellow line. At 27s the zebra crossing makes an appearance in the reflections! 30 seconds shows a slow pass over the white line and corresponding line on the hood. And after that point I looked closely and you can see the reflection is a distorted inversion.The biggest thing I noticed in that is that the environment shadows don't bear any resemblance to the shadows on the car as it passes under them. It's really disconcerting. One major glaring eyesore is when it's going under the overpass, and yet it's still quite bright.
And there's some really bizarre shadowing artifacts on the bumper.
The reflections on the hood also look low res and not updated very quickly, but that could quite likely be the quality of the video.
I thought you were talking about another game by mistake for a minute. I guess racing games tend to do these things a lot.Tree's and vegetation are also very cookie cutter with most looking exactly the same. Road texture also looks rather bland.
On the plus side, the shadows cast by the cars is pretty nice. And I've always loved city scenes.
Regards,
SB
So far, to me, it's better than it use to be! :smile:GTs not what it used to be.
Same here.That video has 10 cars. I am waiting to see 12-16 cars.
The reflections are a terrible hack. They're using an inversion of the rendered road. You can see the road markings flash across the bonnet! At 15 seconds you see the yellow line. At 27s the zebra crossing makes an appearance in the reflections! 30 seconds shows a slow pass over the white line and corresponding line on the hood. And after that point I looked closely and you can see the reflection is a distorted inversion.
GTs not what it used to be. Fingers crossed these are place-holder effects because they needed some reflections fast!
GTs not what it used to be. Fingers crossed these are place-holder effects because they needed some reflections fast!
Most high quality roads look bland, it's only the crap roads that have "character". I doubt a major highway in Japan is in anything less than spectacular condition.Road texture also looks rather bland.
I don't think you are right on all 3 counts, I think all the white effects you are seeing is bloom from the sky, as for the orange line, there is no orange on the road so how can it be from the road.The reflections are a terrible hack. They're using an inversion of the rendered road. You can see the road markings flash across the bonnet! At 15 seconds you see the yellow line. At 27s the zebra crossing makes an appearance in the reflections! 30 seconds shows a slow pass over the white line and corresponding line on the hood. And after that point I looked closely and you can see the reflection is a distorted inversion.
I did make a mistake, but it wasn't to do with the fives. I hadn't twigged it was a Roof Cam view, thinking it was a Bonnet Cam. That explains a weird division in the reflection I was seeing. But the reflections are still decidedly whack. Not as whack as I thought, but they aren't realistic.EDIT: ha ha ha ... I think you made a mistake Shifty.