The Game Technology discussion thread *Read first post before posting*

Discussion in 'Console Technology' started by Shifty Geezer, Nov 14, 2008.

  1. L. Scofield

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    So, 60fps = prerendered?
     
  2. Gitaroo

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    or PC version.
     
  3. L. Scofield

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    Or better engine.
     
  4. Nesh

    Nesh Double Agent
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    Image quality is way too good. The empty shells are too rounded and perfectly shaped for such small and insignificant objects and the smoke coming out of them is realistic and too well made again for something that small.

    Most likely prerendered with in game assets used
     
  5. L. Scofield

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    Looked just as good at TGS last year. About the bullet casings, it's a cutscene. KP always puts a lot of effort on those.
     
  6. TheAlSpark

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    The shells aren't as hyper-tessellated as you think either... you can actually see the flat sides on the perimeter of the bullet whose primer is facing the camera. The blue casings have even fewer polys. Anyways, this is getting silly. Heck, you can even see the edge aliasing on the bullet casings themselves in the screenshot.
     
  7. 2real4tv

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  8. MJP

    MJP
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    Of course, and that was exactly my point regarding Uncharted 2. :razz:
     
  9. PhilB

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    The only game ubi AO was used in was conviction. ACB (in cutscenes and certain situations) and PoP used ssao (very low res looking too).

    Also, I know ND said it only applied to ambient but U2's ssao does show up under sunlight, just not very bright sunlight.
     
  10. nightshade

    nightshade Wookies love cookies!
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    I'm replaying conviction now and I'll agree the AO used is fantastic, it fits into the scene so well.
     
  11. LightHeaven

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    I remember they claiming Graw2 featured AO and SSS (IIRC) aswell... But no idea if it was dynamic or pre baked...
     
  12. Alucardx23

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    #1532 Alucardx23, Jun 3, 2011
    Last edited by a moderator: Jun 3, 2011
  13. L. Scofield

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    Looks pretty "bleh".
     
  14. Brad Grenz

    Brad Grenz Philosopher & Poet
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  15. Arwin

    Arwin Now Officially a Top 10 Poster
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    In the video you're seeing the 360 version (he has three controllers lying before him, 360, PS3, and PC) but he picks up the 360 one and that's the one running on the screen he's controlling. I think it looks very promising. I presume we'll get next Nintendo's console added soon enough, and who knows the NGP too (would make some sense, though obviously more work).
     
  16. rekator

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    Don't see 360 dev kit or PS3 dev kit, more a this stage of dev 360 controller on PC dev engine. ;)
     
  17. Brad Grenz

    Brad Grenz Philosopher & Poet
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    Yeah, Kojima was just being cheeky, but there's no real evidence that was actually a 360 build.
     
  18. Arwin

    Arwin Now Officially a Top 10 Poster
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    Fair enough, on second look I didn't see a 360 devkit either.
     
  19. Shifty Geezer

    Shifty Geezer uber-Troll!
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    Interesting painterly artstyle, very noticeable on the boy's shading. I wonder if that's a post effect or part of the art assets/shaders? Would be good to have switchable art-styles that could be plugged in over a game's general look. eg. Cell shaded, painted, Okami style, conventional, realistic.
     
  20. Laa-Yosh

    Laa-Yosh I can has custom title?
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    I don't like the low contrast... Also, it reminds me of the first Uncharted's first movies...
     
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