L. Scofield
Veteran
So, 60fps = prerendered?
How it interacts with sun(or other lights) is really up to the lighting model used, not AO itself. There's usually nothing with most AO methods(short of the ones that bake AO directly into color-maps) that prevents you from correctly interacting with light.
the Ubi method is called dynamic occlusion or something right, it was used in AC2B, POP, and Conviction. I think they mention it was cheaper than other method and works better for them. I thought it looks kind of similar to U2, not very wide and not very rough on the edge; but it shows up under sunlight.
The only game ubi AO was used in was conviction. ACB (in cutscenes and certain situations) and PoP used ssao (very low res looking too).
Also, I know ND said it only applied to ambient but U2's ssao does show up under sunlight, just not very bright sunlight.
Video for new Konami multiplatform engine "FOX".
http://www.youtube.com/watch?v=HjFWLEBFlOc&feature=player_embedded
Looks pretty nice, but I wonder what platform that's running on. Should support 360, PS3, NGP and maybe PC.
In the video you're seeing the 360 version (he has three controllers lying before him, 360, PS3, and PC) but he picks up the 360 one and that's the one running on the screen he's controlling. I think it looks very promising. I presume we'll get next Nintendo's console added soon enough, and who knows the NGP too (would make some sense, though obviously more work).