Head2Head: L.A. Noire Analysis
http://www.lensoftruth.com/head2head-l-a-noire-analysis/
This might be the only thing they've said that made sense.The shadows on the Xbox 360 version however applied a smoothing effect, eliminating sharp edges found on the PlayStation 3 version.
More like the window is missing (after shooting I guess)
I was wondering one time if I should send them mail, just to let them know that god rays =/= "great HDR",but I said what the heck...This might be the only thing they've said that made sense.
This might be the only thing they've said that made sense.
You know what they say about broken clocks being right twice every 1440 minutes.So, one time they have the "Sens Of Truth"!
One thing that I can add is that the 360 version of L.A. Noire does have SSAO is just not as aggressive as the PS3 version; I don’t know how they could not notice that.
So, one time they have the "Sens Of Truth"!
That's endemic of SSAO in general though - I've never seen a really attractive implementation yet, even the expensive ones that don't get into shipping products are iffy at best.
I do think that more attention should be paid to better methods for AO in console titles, AA seems to get all the attention :smile: Halo Reach has some of the cleanest AO I've seen, they said it was HDAO. Are there any other titles that use something more advanced than SSAO?
Yeah, that's SSAO on 360. Best guess at this point is that the occlusion radius is smaller or the occlusion intensity is lower on 360 than on PS3, hence the latter being so much darker and thicker.
I do think that more attention should be paid to better methods for AO in console titles, AA seems to get all the attention :smile: Halo Reach has some of the cleanest AO I've seen, they said it was HDAO. Are there any other titles that use something more advanced than SSAO?
is reach AO really advance? And video or pdf that talk about it? Cuz personally I find it very subtle, not sure if I will even notice is even if it is removed.
AO isn't supposed to be so blatently obvious as in a number of other games. I mean, put your own hand against a wall and there shouldn't be occlusion that spans several inches. In L.A. Noire or Gears 2/3 or Uncharted 2, it's like a massive dark energy field surrounding objects or characters that are close to one another.is reach AO really advance? And video or pdf that talk about it? Cuz personally I find it very subtle, not sure if I will even notice is even if it is removed.