The Game Technology discussion thread *Read first post before posting*

I think Quincunx is worse than regular MS.

It can be good for certain types of visuals/scene/art types. For example I find MW2 on PC to look to clean and perfect at my native res and prefer to actually enable 'Wide tent' AA filter that is like Quincunx though gives better quality. It besides increasing AA also adds slight blur to whole image which makes it a bit more pleasant. You can say it hides flaws a bit better or makes static or simplistic sprite based material look more integrated to the scene and not stand out badly. Though as said good for some games, bad for most other games.

Anyway for MW2 and BFBC2 I find it to smooth out visuals in a preferble way and remove most of the otherwise 'clinical static, fake' look.
Here are some screenshots from screenshot thread Iwhere I had 'Wide tent' AA filter enabled with MSAA. MW2 benefits most compared to BFBC2.

MW2.
http://forum.beyond3d.com/showpost.php?p=1484210&postcount=1603
http://forum.beyond3d.com/showpost.php?p=1483698&postcount=1602
http://forum.beyond3d.com/showpost.php?p=1484211&postcount=1604

BFBC2.
http://forum.beyond3d.com/showpost.php?p=1479673&postcount=1601


Also for the LOS comparision I see last comparision image the 360 seems to have better LOD for city (distant building complexity), more shadow LODs/cascades for greater shadow rendering distance (bridge pillars).
 
I think Quincunx is worse than regular MS.
be thankful that the xbox360 doesnt support QAA then, since in every single xbox360 2xMSAA game where the ps3 uses QAA the developers would also of used QAA on xbox360 if they had the option. no exceptions!
 
I heard that in Rome PS3 version runs on par with/worse than AC2, so LoT coparison is probably useless (first ~30min o the game). Looks like trophies are bugged too, just like they were in AC2 (Ubi never patched them)... So Ubi lied to us (anyone suprised? :D)? Or maybe 360 runs not so great in Rome section too. I hope DF comparison will be completed soon :)
 
be thankful that the xbox360 doesnt support QAA then, since in every single xbox360 2xMSAA game where the ps3 uses QAA the developers would also of used QAA on xbox360 if they had the option. no exceptions!

I don't think they can use Quincux, it's something to do with the Nvidia AA hardware on PS3 that lets them use a 5 point (Quincux) sampling pattern, I don't think the 360s AA hardware can be configured to do the same (the fact that there's no Xbox game using QAA bears this out)
 
If you think QAA is worse than the 2xmsaa, sure, ps3 probably lose. :LOL:
No, this is the definition of lose.
Conclusion: Assassin’s Creed Brotherhood looked and played amazing. If you enjoyed the first two installments you wont be disappointed with this one. No doubt Assassin’s Creed Brotherhood looked amazing on both platforms, but in the end the Xbox 360 delivers the final blow. The 360 version had sharper textures, a more robust lighting system, better shadows, and less screen tearing throughout, making the winner of this historic battle a no brainier. So if your in the market for a game with a great story and amazing graphics then Assassin’s Creed Brotherhood is the game for you. Make sure you stop by your local Play N Trade and pick this one up, that is of course, for the Xbox 360.
That is in no way a tie.
I expect the Digital Foundry article to find similar results.
 
Textures are the same, Guys from LoT should know how QAA works by now, but looks like they don't. I'm not sure but shadows filtering is IMO better in PS3 version (less dithering) but shadows LOD is higher in 360 version:

360

PS3

Foliage looks different too (but wich version is "more correct" - I don't know)

360

PS3
 
LOT comparisons are joke.They give no real insight like DF,dont know difference between QAA and lower resolution textures,they are quite unprofessional.Gonna wait for Grandmasters face off cus in latest shots it looks like ps3 is even sub hd or QAA is really that bad...or capture is shitty...
 
The PS3 screens from VGZ and Cynamite (same publisher, iirc) have a very bad white crush. But other than the, the difference between those two games is nigh on negligible. Some LOD differences and QAA on PS3, but other than that, nothing worthwhile.
 
LOT comparisons are joke.They give no real insight like DF,dont know difference between QAA and lower resolution textures,they are quite unprofessional.Gonna wait for Grandmasters face off cus in latest shots it looks like ps3 is even sub hd or QAA is really that bad...or capture is shitty...

I wouldn't call LOT out for that. Yeah, technical details are important, an it's the focus on this forum, but it's not LOT's. They judge the end result, not the reason why. I mean, to the end user doesn't matter if Ps3 isn't as sharp as 360 because its lower res or because there's a filter applied to the image that blurs it. What it matters is that it is not as crispy and that is what they show. And not just them, pretty much the whole game press does this.

However, I would call LOT for doing crappy captures and for not taking time adjusting options to make both versions as close as possible. If they are to provide meaningful comparisons that's the least expected.
 
One would think that they'd have used the improved lighting/shadowing tech from the last POP game in AC: Brotherhood.
 
I wouldn't call LOT out for that. Yeah, technical details are important, an it's the focus on this forum, but it's not LOT's. They judge the end result, not the reason why. I mean, to the end user doesn't matter if Ps3 isn't as sharp as 360 because its lower res or because there's a filter applied to the image that blurs it. What it matters is that it is not as crispy and that is what they show. And not just them, pretty much the whole game press does this.

However, I would call LOT for doing crappy captures and for not taking time adjusting options to make both versions as close as possible. If they are to provide meaningful comparisons that's the least expected.
If they're not technically inclined to make technical comparisons, then they shouldn't. Yeah you could say the textures are blurrier on the PS3 version, but they said the textures are lower resolution. I dunno if they are or not (I personally think it is the QAA that's making them appear that way) but I think that's what he was trying to say.
 
One would think that they'd have used the improved lighting/shadowing tech from the last POP game in AC: Brotherhood.

The shadow system is new - last PoP had the same old jagged AC1/2 shadows. Besides that they've seemed to have worked in all the improvements from the last PoP (ssao, sun rays, etc..).
 
I'm usually not a fan of QAA, but looking at the pics Trejser posted, I don't mind it.

Unlike in quite a few other games, it never bothered me in the Assassin's Creed games either. Besides, from a regular viewing distance the slight drop in image clarity is probably no more noticeable than the aliasing, and that's an issue that QAA undoubtedly lessens.

When I started playing Tomb Raider Underworld on my PS3 I could have sworn the game had 4xMSAA. Probably the best use of QAA I've seen so far.

I'm just relieved that the technical issues that traditionally plagued the franchise on the PS3 apparently got ironed out, or at least lessened to a degree where they don't really matter anymore (compared to the 360 version that is. The obvious draw-in can still be an eyesore). Our own review even claims the 360 version has more tearing this time around. (but we don't approach issues like that scientifically)
 
Last edited by a moderator:
If they're not technically inclined to make technical comparisons, then they shouldn't. Yeah you could say the textures are blurrier on the PS3 version, but they said the textures are lower resolution. I dunno if they are or not (I personally think it is the QAA that's making them appear that way) but I think that's what he was trying to say.

Point taken, and i agree. But that's usually how most people in this industry goes.

Take Dragon Age for instance. In major sites PS3 version scored higher than 360 graphically, and a pretty common point was that textures res were higher on Ps3 build. But according to Digital Foundry, they are pretty much about equal in that regard, its the complete absence of AF on 360's build that makes them look a lot worse.

So even thought they are the same res, would call them out for that? When clearly the 360 build's textures looks much worse?

What i'm trying to say is: There's no need to debate LOT's conclusions here, you guys can just take their captures and check for yourselves. Or at least you could, if the quality of their captures wasn't so abysmal xD
 
^but if all you care about is the end result, a lot of it comes down to personal preference. I don't mind the ever so slightly softer look personally. I actually think it takes some of the fake-ness away (not to mention it also does reduce aliasing, and I effin hate aliasing) I also like it when detail doesn't get dowright crushed in dark areas, even if the image doesn't "pop" quite as much. (if I want a similar looking image I can always turn on the crappy black-area expander on my tv)

That's why I think you shouldn't do a comparison if you don't get the facts straight. Much less calling it "Truth".
 
Last edited by a moderator:
Back
Top