The Game Technology discussion thread *Read first post before posting*

Probably because Epic has never really invested any effort into optimizing it, concentrating on just UE3 instead; and the Bioshock devs don't have the resources to do it instead of them.

UE3 games seem to be okay on the PS3 nowadays but Bioshock's on a much older version.
 
MS probably sent an army over to Epic to help out with engine optimizations on both U2.5 and U3. They took Epic's advices seriously enough that they upped the RAM to 512MB after all. It paid off big time since they got a great second party franchise of them and most games use UE3 nowadays after all.
 
Are there any news on the retail AVP3 console versions? I heard the SP graphics had a numerous amount of improvements including different animation sets.
 
The water in Uncharted reflects, refracts and is perfectly transparent actually (even the murky soup in Borneo is. You can see Nate's feet and the ground just fine). No pixelated mess anywhere. Resolution doesn't seem to be any lower.
It is rendered as a opaque surface even tough you can see trough it, refraction map is there for reason.
In U1 water was rendered into a separate 1280x720 no AA buffer and composited to the 720p 2xMSAA rendered image.
 
It's pretty simple really, the water in Uncharted isn't transparent. It's a solid surface with a lower resolution reflection / refraction texture being blended and distorted in the shader.

But the water in Uncharted has refraction, reflection and transparency...and has been consistently been voted as the best water in games...alongside Crysis (maybe a bit behind) beating out BioShock...so I'm not quite sure that that's the difference.
 
...and has been consistently been voted as the best water in games....

Really there are several games with equally water tech and also with more advanced types. Honestly I dont get the desperation fest to claim everything "best". And polls on fantatic infested sites dont tell much (GT, GamesFAQ etc). But yeah becouse it doesn't do this or that doesn't mean it is automatically worse as it still can look great but bringing up 'IMO polls' when talking about tech..
 
This is now a technology discussion in the technology forum, so any comments regards 'best' need qualifying/quantifying.
 
So yeah... I'm pretty sure Bioshock 2 is 1080p on PS3... pretty impressive to say the least if true. Initialy I didn't believe it but after seeing my sister play it on my dad's 1080p TV there wasn't much doubt it was higher than 720p. Plus the fact that with the framerate unlocked there wasn't much tearing and it was hitting 40-45 fps regularily.

I think it's a better port than has been represented thus far.
 
So yeah... I'm pretty sure Bioshock 2 is 1080p on PS3... pretty impressive to say the least if true. Initialy I didn't believe it but after seeing my sister play it on my dad's 1080p TV there wasn't much doubt it was higher than 720p. Plus the fact that with the framerate unlocked there wasn't much tearing and it was hitting 40-45 fps regularily.

I think it's a better port than has been represented thus far.

No, 720p from AIStrong analyses.
 
I made this comment when your man first broke his "analysis" over on GAF, but the post was deleted for some reason.

If it is true that FFXIII is 576p or whatever, is the only sensible explanation being the size of the eDRAM with HDR, AA, and full Alpha buffers, the desire to avoid tiling, and a lack of time with that? It's obviously not a throughput issue.
 
But is tiling that big of a problem for an game like Final Fantasy XIII which runs at 30 FPS? Or could that point to the Xbox version to being 60 fps?
 
But is tiling that big of a problem for an game like Final Fantasy XIII which runs at 30 FPS? Or could that point to the Xbox version to being 60 fps?

Its not just one line to add tiling, if a engine is designed with no tiling in mind it isnt exactly trivial to add tiling at the last moment. Both copies will run at the same framerate.
 
Well that is Joker. He and his co-workers have probably had experience with the 360 from almost day one of the console.

I doubt the SE even considered putting the title on the 360 until it was apparent that things weren't going as planned for the video game market in Japan and abroad. By then they were probably at least halfway if not more done with developing the game for the PS3. 360 version announced 2 years after the first PS3 exclusive announcement and released 1 year later. Also stating that they weren't going to work on the 360 version until the Japanese version was finished which obviously didn't happen but kind of lets you know the priority that they had while developing it. So adding tiling is probably a bigger deal than it was for the studio Joker worked for which has been multiplatform from the beginning. SE internal development studios released only one other HD title all generation and that was Last Remnant. All other 360 titles released by them come from outside studios (the Enix side of the business) like Gamearts and tri-Ace, who are now releasing a game for Sega. Oh and the port of FFXI.
 
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thats surprising, rather than using the edram as a strength they're using as a restriction on the rendering resolution.
 
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