Not knowing what feature of Bioshock's water deepbrown was talking about, I'm probably misunderstanding as much as you!Or maybe I'm misunderstanding what is being argued.
The problem of bioshock 2 on the ps3 it isn't even the reflection but more the low res bumping/ shaders effects of the water really noticeable. And the reflection with a properly AA filter wouldn't even visible but I think even so it isn't the worsen part. imho bioshock 2 on the ps3 seems more a porting of 360 version with downgrades than a separate developing. For what I remember even fallout 3 ps3 shows more bumping/shaders effects of the 360 version, so I guess if you comprimes something at least add different details with the resources left ...a real disappoint to me to see bioshock 2 not doing that on the ps3.Not knowing what feature of Bioshock's water deepbrown was talking about, I'm probably misunderstanding as much as you!
Hell yeah... isn't it too much lower? I can't believe that better would be impossible. At least an AA filter...The last comparison pic on that Lens of Truth comparison shows a diabolical 'water'. Extremely low resolution. Looks like low-res normal+specular maps to me.
Looks well beyond a simple quartering of resolution. I'd need to see a full-size screengrab to hazarda guess what resolution they're at, but 1/16th is likely. Perhaps something even more problematic than just low-resolution textures is also in effect here?Hell yeah... isn't it too much lower?
I think one should also consider the player character cause he's a big daddy wearing a helmet with a transparent visorThe second shot is behind a glass window.
Window (you can see the double pixel wide edges on the character's collar)
http://images.eurogamer.net/assets/articles//a/9/6/4/5/0/1/PS3_017.jpg.jpg
no Window
http://images.eurogamer.net/assets/articles//a/9/6/4/5/0/1/PS3_018.jpg.jpg
It's pretty simple really, the water in Uncharted isn't transparent. It's a solid surface with a lower resolution reflection / refraction texture being blended and distorted in the shader.
You mean quarter resolution, halved in both dimensions. That still doesn't seem to cover the splodginess of the water though. I'm wondering if it could be an AF issue as well? The normal maps aren't just 'chunky' but smeared to Betsy. Quarter resolution shouldn't look that bad.Lower resolution reflection maps were quite common a few years ago, especially in racing games with shiny cars. This seems to be the same case to me - the reflective + refractive water is rendered into a separate buffer, which is 1/2 sized or so.
The water in Uncharted reflects, refracts and is perfectly transparent actually (even the murky soup in Borneo is. You can see Nate's feet and the ground just fine). No pixelated mess anywhere. Resolution doesn't seem to be any lower.
Reflections in Uncharted 2 are very low resolution. Naughty Dog just does a better job at hiding it:
http://img202.imageshack.us/img202/2366/uncharted2amongthieves2c.jpg
http://img716.imageshack.us/img716/9929/uncharted2amongthieves1.jpg
http://img27.imageshack.us/img27/7192/uncharted2amongthievesml.jpg
The only lower res edge I'm seeing is in the 2nd pic, but everything else looks like it could be the water in motion.
Either way, Bioshock 2's result is jarring. Once you notice it, it's hard to ignore it.