I might be seeing things that aren't really there, but I'm pretty sure the pattern is also faintly visible on the collar, top-middle: http://i46.tinypic.com/35iualz.jpgI tried that, and IMO the texture isn't destroyed due to blur. If it is, why is the blur localised to the collar and not the shirt? I agree with nightshade that it's missing, but at this point I don't think it points to anything about the engine or platform differences as it could be a 'bug' addressed in a later build.
by Naty Hoffman - Technical Director at Activision@ChristerEricson Nice review! Ben Diamand also gets some personal kudos: "best shadows we've ever seen in a game..."
I might be seeing things that aren't really there, but I'm pretty sure the pattern is also faintly visible on the collar, top-middle: http://i46.tinypic.com/35iualz.jpg
PS3 resize and scale has it disappear from most everywhere but under the collar, as with the 360 pic:
I saw the source from where it originated from, the gamer did not clarify on where or how he obtained the footage. more so there's no way to extract media from a 360 disc that's heavily encrypted, and the answer is why would you? why waste all that time trying to break all that encryption when you can link a capture card and grab the footage and compress it your self.
and out all the footage that this guy "supposedly" saw he hand picks one that doesn't have dubbing. how do we know if this person didn't grab footage from the Japanese version and just compressed it? and what be the point in saving the media at that rez? XBL demos them selves come with advertisements or trailers embedded and manage 720p.
a typical 1 min wmv 720p file on XBL weighs at 50 mbs, FF13 has 90 minutes of it. that's 4.5 gbs scattered on three discs. now Bink weighs even more less so the reason to lower the rez would be pointless.
not going to say that this is fake but i am going to say that there is no really relying on it. this gamer didn't even make screen captures of in game stuff. there needs to be more evidence to support this claim.
Regarding Bink, isn't it free to use? To use H264 or VC-1 you have to pay.
Didn't square enix say that there is over 10 hours of cutscene's? (some ofcourse, not pre-rendered, but still)
Just a few stats. Final Fantasy XIII has nine hours of cut scenes. This is split between pre-rendered movies, created by Square Enix's internal movie production team "Visual Works," and six hours of real time rendered scenes. The latter area was the topic of the lecture, and according to Tanaka, it took 16 months to produce the full lot.