vertex_shader
Banned
Something fishy in pconline review, 8800gts 320mb never was so slow against the 8800ultra in low resolutions without filters.
Ouch!
G84 TCPs in there?
I know CJ described it before, but I'll be damned if that isn't the most ghetto thing I've ever seen in GPU technology...Even more-so than the dreaded dongle, and that was ghetto.
Because it doesn't need to be on Monday
Remember that nV generally always relesed a new high-end about twice as fast as the previous gen? That's exactly what you'll see soon and I'm talking single chip solution. Mark my words
Trilinear rate bench wanted!
No, to have more texture-adresses is better.2900guy said:that sounds like something negative....
128SPs@2.4GHz with better usage of MUL for general shading could give this factor 2 over a 8800GTX, I would think.I'm expecting good things from them certainly, but I'll be extremely surprised if they double the performance of the 8800 GTX without going to a GX2 style card and then only in certain cherry picked SLI friendly benchmarks.
Quite impossible to happen, but the numbers points out, that attribute interpolation is still a "shared" commodity. Bleh!What do you expect? 8TA/16TF per Cluster?
That's interesting certainly. I have to wonder though why? Must be cheap to implement - from the benches so far there doesn't really seem to be a benefit (of course, not counting the fill rate test itself). Compared to the competition even only 28 of the old units would look like plenty (ok so R600 and presumably RV670 can actually process 32 texture addresses per clock (and at a higher clock than G80/G92), but can only filter 16). 56 just looks ludicrous - and obviously, like the 8600 cards, it can't reach its theoretical throughput in the fill rate test (would have been 33.6MTex/s).How else would you explain the 24+GTexels/s MT fillrate measured above?
LinkShack: Do you have any insight to how well the upcoming range of cards will support Crysis, not just on the high end but lower down the ladder as well?
Cevat Yerli: Very, very well. Stay tuned for more on this. In mid November you will see the new NVidia cards. They are a blast for Crysis and really, really very good deals.
I say, about 75% efficiency with multi-texturing on G92.... and even lower for the full 128sp part (64 textures).
oh i see. now can u please explain to me why the g92 suffers from the relatively low efficiency?