Jawed
Legend
Because it costs a lot of die space?Why should NV give this advantage of their architecture up?
G8x design links MCs to ROPs and L2 (texture + render target?). So for each extra MC there are also 4 extra ROPs and cache (10s of KB it seems). That's a fair amount of die space. I think it's pretty neat arrangement - these things should scale together.
NVidia went 384-bit as an interim step before heading off down the GX2-style road (2x 256-bit). ATI went 512-bit before heading off down the 2x 256-bit road (even if it seems we're likely to see a single MCM with a "512-bit memory interface" when R700 turns up...).
Jawed