Why is G80@65nm = G92 not a high-end-chip?
Put a dual-slot cooler on it, rise VGPU to 1.25-1.3V and clock it up to ~800/2400MHz and buy some GDDR4 at Samsung with 1.2GHz+.
Summarized you will get a solution, which can beat 2xRV670 in most cases. . .
I do not think, that upgrading on the RV670X2X(2xRV670@750MHz + 2x512MB@ 1x00MHz GDDR4) is the best idea for 8800GTX-owner, since I expect from it 2x 2900XT performance in good cases, if crossfire works good, which would deliver ~40% more performance in average.Well, I don't know that we know for sure re RV670 yet, but I will say that for an actual known factor they are competing against themselves for 8800GTX owners upgrade dollars.
Not worse than RV670X2X and my solution would have an advantage, if your wallet is big enough, you can buy three of it, to experience "The new Ultimate Gaming".And I, being in that class, look at your bid for my upgrade dollars and laugh.
I'm slightly more optimistic. But not much.So do you think NV will deactivate 8C-289mm²-G92 to 6C an try to clock it to 2.4GHz SD on a GX2-SKU?
GX2 is imo a stupid/less-than-ideal concept until we have real multi-gpu-technologies, which I doubt we will see in 2008.
It seems you might just as well ask why G80's true successor, the 512-bit 192-SP, 2.4GHz SP clock monster isn't releasing on Monday.
So do you think NV will deactivate 8C-289mm²-G92 to 6C an try to clock it to 2.4GHz SD on a GX2-SKU?
GX2 is imo a stupid/less-than-ideal concept until we have real multi-gpu-technologies, which I doubt we will see in 2008.
If they really intended to get 1TFLOP from 128SPs, what about modifying the SPs from MADD+MUL to MADD+MADD?
The Inq (and Charlie specifically) has been blacklisted by Nvidia for quite a while now. Nvidia actually directly responded to an Inq story a few months back and the Inq had an article about how maybe they were no longer blacklisted.If you read his posts (i wouldn't call them "stories") there's always a sense of almost personal grudge against Nvidia, for reasons i can't quite ascertain.
You clearly have never seen the Nvidia t-shirt that says "the ultimate threesome" on the front and lists GeForce, nForce, and Vista on the back. I really wonder how the hell that got through marketing and printed.He caught his wife having a threesome with Nvidia and Vista.
The Inq (and Charlie specifically) has been blacklisted by Nvidia for quite a while now. Nvidia actually directly responded to an Inq story a few months back and the Inq had an article about how maybe they were no longer blacklisted.
Fill Rate - Single-Texturing 4842.562 MTexels/s Feature Tests
Fill Rate - Multi-Texturing 25018.213 MTexels/s Feature Tests
Pixel Shader 453.709 FPS Feature Tests
Vertex Shader - Simple 252.614 MVertices/s Feature Tests
Vertex Shader - Complex 148.657 MVertices/s Feature Tests
Shader Particles (SM3.0) 100.402 FPS Feature Tests
Perlin Noise (SM3.0) 145.330 FPS Feature Tests
8 Triangles 19.917 MTriangles/s Batch Size Tests
32 Triangles 78.807 MTriangles/s Batch Size Tests
128 Triangles 280.877 MTriangles/s Batch Size Tests
512 Triangles 294.477 MTriangles/s Batch Size Tests
2048 Triangles 297.528 MTriangles/s Batch Size Tests
32768 Triangles 298.471 MTriangles/s Batch Size Tests
Fill Rate - Single-Texturing 5136.310 MTexels/s Feature Tests
Fill Rate - Multi-Texturing 12084.927 MTexels/s Feature Tests
Pixel Shader 340.032 FPS Feature Tests
Vertex Shader - Simple 212.609 MVertices/s Feature Tests
Vertex Shader - Complex 113.446 MVertices/s Feature Tests
Shader Particles (SM3.0) 97.809 FPS Feature Tests
Perlin Noise (SM3.0) 98.889 FPS Feature Tests
8 Triangles 23.375 MTriangles/s Batch Size Tests
32 Triangles 77.990 MTriangles/s Batch Size Tests
128 Triangles 214.921 MTriangles/s Batch Size Tests
512 Triangles 248.264 MTriangles/s Batch Size Tests
2048 Triangles 253.191 MTriangles/s Batch Size Tests
32768 Triangles 254.327 MTriangles/s Batch Size Tests