The G92 Architecture Rumours & Speculation Thread

Discussion in 'Architecture and Products' started by Arun, Aug 8, 2007.

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  1. mczak

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    Eh, so these numbers show that bandwidth has nothing to do with the achieved multi-texturing fillrate (and in fact I think that's rarely the case for most cards, at least without using float textures).
    8600GTS has more than half the bandwidth of 8800GT, but achieves less than a third of the multi-texture fillrate.
     
  2. Mintmaster

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    25 GTex/s is no mystery!

    Guys, AnarchX already explained the 3DMark texturing rate. It has nothing to do with bandwidth.

    You need U,V interpolation for each texture you fetch. Interpolation is done in the special function unit, which has 1/4 the throughput of the SPs. 1.8GHz * 112 * (1/4) / (2 interpolations per fetch) = 25.2GTex/s

    EDIT: G86 results are still weird, though.
    Yup. I'm assuming dependent texturing isn't made any faster (i.e. same register file), so basically G92 can fetch pairs of bilinear textures as fast as G80 can do single fetches. It won't give twice the speed in all scenarios, even when iterators aren't a problem, but it should be helpful nonetheless.

    The only extra requirements are texcoord->mem location calcs (including LOD). Everything else is already there from the double TF units in G80.

    Unfortunately, it means that G92 will benefit from brilinear mipmap optimization where G80 didn't, so we might see some decreased IQ.
     
    #1002 Mintmaster, Oct 27, 2007
    Last edited by a moderator: Oct 27, 2007
  3. ninelven

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    I thought they were 1.5GHz? /boggle

    Surely, that won't be much of a performance issue.
     
  4. Jawed

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    Hence my original point about the apparent wastefulness of G80's TA:TF ratio.

    Jawed
     
  5. Mintmaster

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    Well, we don't know the impact yet, do we. It's unlikely that there are many pixels in most games where G80 is both texture bound and only needs one bilinear sample per fetch. Marginal gain at a marginal cost.
     
  6. Mintmaster

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    Yes, it seems that Pete's table has been updated.

    I have no idea, then. Maybe the 3DMark multitexturing shader re-uses some texture coordinates, but not all.

    Yeah, you're right.
     
  7. Pete

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    Sorry, I initially entered the memory clock for some reason.

    Thanks for the attr. interp. calc., assuming it's correct--as you noted, it doesn't quite line up with available test results. :) If you plug in the 1.5GHz SP clock you arrive at only 21GT/s theoretical for the 8800GT. Things are even worse for the 8600GTS, for which your equation yields only 5.4 GT/s to the 7.6 GT/s it achieves in 3DM06. Could tex. coord. reuse be so high? Are you underestimating the amount of work the SFU can do per clock? (I'm trying to remember the complaint about the validity of 3DM's fillrate #s, though I don't remember if it was for pixel or texel fillrate--maybe that could explain the discrepancy, too.)

    Rightmark's fillrate #s are closer to your equation, as they saw 5.8GT/s max for a 675/1350 8600GTS (though they're doubting their test considering the discrepancy with NV's GPUs). RightMark's fillrate test yields lower rates than 3DM06's, and ATI's GPUs score closer to their theoretical tex. units * clock #s.
     
  8. vertex_shader

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  9. 2900guy

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    very basic review but at least we can be certain the 3dmark fillrate test from the random asian forum was legit due to the 8800gt's incredible performance without filtering.

    also, with some good cooling i think 750 on the core should be common. but if this is true will it even matter for performance due to memory bandwidth limitations?
     
  10. fellix

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    Quite weird performance numbers in this review, but nonetheless looking at the temperature tests G92 finally "beats" the 2900 line in heat output. That confirms some reports of overheating (read: 100+°C) in synthetic testing. Bring back the dual-slot goodie from 7900GTX!
     
  11. IbaneZ

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    #1012 IbaneZ, Oct 27, 2007
    Last edited by a moderator: Oct 27, 2007
  12. fellix

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    128sp SKU will snatch the 8900 tag, I think. ;)
     
  13. 2900guy

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    yeah but power consumption is less, i guess having single slot cooling was more important for nvidia than heat output at the back. i wonder if XFX will modify the reference cooling because i dont think the stock cooler would be worthy of the XXX editions. heck before newegg took it down they had a evga brand with 700/2000 clocks.
     
  14. DeF

    DeF
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    Pretty impressive scores. Is there any chance that AMD will be able to compete with this card?
     
  15. 2900guy

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    fillrate question is now settled for certain. buy.com has updated their PNY 8800GT information and added a picture.

    Tech Specs:

    BUS Technology: PCI Express 2.0 (backwards compatible with PCI Express)
    Memory Amount: 512MB
    Memory Interface: 256-bit
    Memory Bandwidth (GB/sec): 57.6
    Fill Rate (billion pixels/sec.): 33.6
    Stream Processors: 112
    Shader Clock (MHz): 1500 MHz
    Core Clock (MHz): 600 MHz
    Memory Frequency (effective): 1800 MHz

    [​IMG]




    http://www.buy.com/prod/geforce-xlr8-8800gt-pcie-512mb-ctlrdvi-i-hdtv/q/loc/101/206166489.html
     
  16. vertex_shader

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    Yes, with lower prices.
     
  17. Twinkie

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    Its because of the temperature/power that big OEMs like dell decided to go in favor of the RV670.

    However, for us enthusiasts we can slap on thermalright HR-03 or even the zalman vf1000 and OC this sucker to a whole new level of awesomeness :twisted:

    IMO they should have just gone with a dual slot card if there are some thermal issues though.
     
  18. IbaneZ

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    That's possible. I can't wait to see what a G92(?) 700 MHz 128sp GTS can do. :cool:

    8800GT runs like the wind! Sick performance for $250.
     
  19. russo121

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    All I want to see is running Crysis 8)
     
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