Arcania: Gothic 4 Demo
http://www.youtube.com/watch?v=gR2IA6H-LFc
Avg:21.219fps Min-Max:17.5-29.0fps Tear:32.747%(32.259%)
http://www.youtube.com/watch?v=gR2IA6H-LFc
Avg:21.219fps Min-Max:17.5-29.0fps Tear:32.747%(32.259%)
http://www.youtube.com/watch?v=gR2IA6H-LFc
Avg:21.219fps Min-Max:17.5-29.0fps Tear:32.747%(32.259%)
Gundam CrossfireHmm, is this the worst performance in any measured PS3 or 360 game so far? Can't recall any other game with such a low average framerate this generation, certainly not one which isn't v-synced. Can anyone think of something worse?
Gundam Crossfire
Hmm, is this the worst performance in any measured PS3 or 360 game so far? Can't recall any other game with such a low average framerate this generation, certainly not one which isn't v-synced. Can anyone think of something worse?
Hmm, is this the worst performance in any measured PS3 or 360 game so far? Can't recall any other game with such a low average framerate this generation, certainly not one which isn't v-synced. Can anyone think of something worse?
Its not coincidence double buffer+ hard vsync will always give you drop to 20FPS like that.do hard v-synced games while under heavy stress run at 20fps? noticed that games like halo reach, mgs4, and dead rising 2 drop from 30fps abruptly to 20fps.
but proper triple buffered games typically can run at any variable frame rate for example god of war, infamous, modern warfare 2
is this typically the case or just a coincidence?
Digital Foundry did an extensive analysis.Anyone do an analysis of Reach yet? Looked but didn't see it.
do hard v-synced games while under heavy stress run at 20fps? noticed that games like halo reach, mgs4, and dead rising 2 drop from 30fps abruptly to 20fps.
but proper triple buffered games typically can run at any variable frame rate for example god of war, infamous, modern warfare 2
is this typically the case or just a coincidence?
Yes it let the engine run at its opitimal speed.That's the whole point of triple buffering!
Yes it let the engine run at its opitimal speed.
Still people are clearly overdoing it, it doesn't prevent the game to drop to 20fps as in the end it's the display refresh rate that rules. If it refreshes every 16.6ms that's it. Display can't refresh @ 28fps/29/whatever because the refresh happens every 16ms no matter what you have is a succession of frame rates 20, 30, 45, 60.
Triple buffering doesn't improve this it just help by not letting the render runs at "full" speed.
Might be but a comparision should be made with similar scenarios. I wonder though if one reason for the bad perfomance is the shadow quality. If they kept the shadow quality from PC version which is fantastic in quality then that would explain how it even runs at ~25fps at 1:50 into video. Judging from small video but it also looks like a step up graphically vs Risen.
Oops I missread your post.That would only be true if we had games that run at more than 60fps (16.3ms refresh). But we don't in the console world.
You can have any framerate you want between 1 and 60 with triple buffering on a 60hz display without tearing. Some frames will just be displayed more than once if the game runs at less than 60.
That depends on your sampling frequency to dervie an average. If you count frametime, ms on screen, which is what you seem to be doing, you either have a frame shown for 1 refresh, or 2, or 3, leading to 60, 30 or 15 fps for a frame. But if in a one second period you show 59 individual frames, with one repeated for two refreshes, that's 59 fps. And if you have a mess of 1, 2 and 3 refreshes-perpframe images, you can end up with a very choppy...47 fps, or 31, or 20. So yes, it's possible to have any range of integer fps up to 60 fps on a 60fps display, whether you v-sync with triple buffering or allow tearing. If you allow tearing, you can exceed 60fps, although you'll only see parts of a frame. I dunno what you'd call partial frames. But then if you are exceeding the refresh of your monitor, it makes sense to lock to the refresh rate, and disable v-sync only when you drop below that.Oops I missread your post.
Clearly no the display doesn't adapt what you see on screen is is succession of 60fps, 45fs, 30fps, etc.