Does anyone know what the framerate for Dead Space 2 is on consoles? It feels a lot smoother than part 1.
Apparently no difference: http://twitter.com/#!/Digital_Foundry/status/17867779440906240
I'd be surprised if it's the crowd causing the performance issues considering how simple they are, and that the most significant drops occur when there are other cars and/or alpha objects taking up a large percentage of the screen. Additionally, there's the fact that there aren't that many crowds to begin with.
Very strange now I don't understand why PP cut the crowd with the last patch...
Since there is some tiny amount of tearing the vsync option for 360 might be soft-vsync (EDRAM limitation?) while PS3 has regular vsync with tripplebuffering?
I read on other forum that the PS3 suffer from slow down while the 360 suffer from screen tearing when there's a lot of stuff going on screen on MVC3.
I suppose the game respond(system lag) is different between both version.
Ps360 delivers again.
Motostorm Apocalypse Demo analysis
http://www.youtube.com/watch?v=-TNf6QI4ytI&feature=feedu
Evolution Studio again showed world class, rock solid 30 frames per second.
I'm really amazed by theirs streaming system, there so many object and details and there are almost non-visible pop-up, even on shadows. Really great job.
BTW any info about resolution in 1080p mode?
Ps360 delivers again.
Motostorm Apocalypse Demo analysis
http://www.youtube.com/watch?v=-TNf6QI4ytI&feature=feedu
Evolution Studio again showed world class, rock solid 30 frames per second.
I'm really amazed by theirs streaming system, there so many object and details and there are almost non-visible pop-up, even on shadows. Really great job.
BTW any info about resolution in 1080p mode?