What's in the brackets is the overscan right? AlStrong said it was a soft-vsync on 360.
EDIT: huh, would have thought that insane missile attack by the boss would have been the low point but it's still pushing 20fps on both
hi ps360, can you do a check on DR2 case zero? Some ppl say the old 360 has frame rate issue but not on the new 360 s.
you using the 360 s? I palyed it on my old system, does seems horrible, the game seems to move slowere than the original game, not sure if it has something to do with the leveling system.
No, an original 360 but Microsoft invested in actual silicon to ensure the 360 S runs games at the same performance as the original 360 does. Both systems run every other game exactly the same so there's no way that's going to be any different in this one particular game.
Oh, and yes the framerate really is horrible, one of the worst I've experienced in a long time, some people just aren't noticing it as much as others and are trying to come up with an inane way to explain why.
could be an issue with streaming. does the framerate slowdown or more like stuttering. the XBLA Shank actually has this issue because older consoles supposedly load slower but i think its a problem with fragmented data because a 20gb will become alot more fragmented than larger storage devices.
i dont know the underlying tech behind DR2, mt framework generally doesnt stream load.
It wasn't stuttering and it wasn't happening when moving to new areas, the framerate was just poor and gets progressively worse the more stuff there is on screen. Tilting the camera to different viewpoints can trigger a huge drop in framerate, so no, its got nothing to do with streaming imo. The textures are super low resolution anyway, and it has load times between areas, so there doesn't seem to be much fancy streaming tech. being utilised.
is the framerate uncapped? cause sometimes that makes a game look worse simply because inconsistency.
Dead Rising 2?
I think they focus most on rendering lots of polygons for all characters so that will make other graphical areas suffer (DR was polygon intensive).
http://www.gamersyde.com/news_gc_dead_rising_2_images-9777_en.html
http://www.youtube.com/watch?v=6CJPb6fN4pw
Demo Avg:23.976fps Min-Max:21.0-27.5fps Tear:37.897%
Retail Avg:23.571fps Min-Max:19.0-28.0fps Tear:0.000%
http://www.youtube.com/watch?v=6CJPb6fN4pw
Demo Avg:23.976fps Min-Max:21.0-27.5fps Tear:37.897%
Retail Avg:23.571fps Min-Max:19.0-28.0fps Tear:0.000%