The game performs better in outdoor environment compared to indoors....thats odd.
The game performs better in outdoor environment compared to indoors....thats odd.
with outdoors often the skybox takes up a large percentage of the screenThe game performs better in outdoor environment compared to indoors....thats odd.
The game performs better in outdoor environment compared to indoors....thats odd.
Sword Base
Avg:29.745fps Min-Max:20.5-30.5fps Tear:0.478%
http://www.youtube.com/watch?v=LUA-zjEfxkM
Interesting. I watched the entire video and didn't notice the framerate ever dropping below 29. The dip to 20.5 must have been very brief. Certainly, it seemed to be solidly in the mid 29s the entire match
baked AO wont have a significant impact on framerate thats why its baked not calculated realtimeWasn't it because the beta maps lack baked AO outdoors?
About Lost Planet 2 on the ps3 nothing of really clear yet? I have too much different opinions, what the hell going with this game on the ps3?
The next DF head to head will feature a comparison. It's an acquired taste, so perhaps the negative comments you're hearing are of the game design itself... it'll have you pull your hair at times.
Having finished the game several times already, I concur with the other member here (forgot who it was). Fairly smooth with occasional dips when too many character models are crowding the screen. It's better than RE5, pre or post patch. However, in certain missions (3 of them in fact), there are weird momentary pauses.. it literally looks like someone froze the game for a split second. Thankfully, they're not frequent but they're random since I've only experienced them yesterday while playing solo. They happened near or in a body of water even with not much going on.
I'm convinced that the IGN reviewer didn't play the final version and based his opinion from the demo since the frame rate and pauses were very frequent there. I watched the video review and he mentioned that the game tears more than the 360 game, which is impossible because the game appears to be triple buffered, but the demo tore a lot.
Part.1
Avg:29.708fps Min-Max:23.0-30.0fps Tear:9.802%
http://www.youtube.com/watch?v=kFFQy2KVL1M
Part.2
Avg:29.793fps Min-Max:25.5-30.0fps Tear:9.172%
http://www.youtube.com/watch?v=NLzzt40xEKY
I thought tearing was rather noticeable...infact I predicted somewhere around 15% tear rate.
the excellent use of motion blur makes most of the tearing unnoticeable.
Agree, it does not annoy me much at all in this game. Maybe it stays high on the screen? Really I have noticed other graphical bugs more than tearing by far.
Agree, it does not annoy me much at all in this game. Maybe it stays high on the screen? Really I have noticed other graphical bugs more than tearing by far.
Orphea Castle Gates
Avg:28.449fps Min-Max:19.5-43.5fps Tear:44.478%
http://www.youtube.com/watch?v=DxX7zBmeeDE
The Behemoth
Avg:33.844fps Min-Max:22.0-45.5fps Tear:48.047%
http://www.youtube.com/watch?v=KQ3OmgUD0Fw