The Framerate Analysis Thread part 2

Discussion in 'Console Technology' started by grandmaster, Nov 1, 2008.

  1. assurdum

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    I think this argue was close to the my last post.
     
  2. grandmaster

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    I'll revise my previous statement having now analysed a ton more video: 360 performance is basically the same. PS3 has seen definite improvements (it couldn't really get much worse), but in any scene with a lot of NPCs wandering about, or in the battle-scenes, it is indeed similar to the first game. Piece should be up tomorrow I think - I don't like to rush the big ones and I've still got to test the 1080p stuff.
     
    #862 grandmaster, Nov 18, 2009
    Last edited by a moderator: Nov 18, 2009
  3. ps360

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  4. ps360

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  5. ps360

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  6. ps360

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  7. ps360

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  8. Dr. Nick

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    Thanks for all of the comparisons.
     
  9. nightshade

    nightshade Wookies love cookies!
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  10. djskribbles

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    :???: Did I just watch the same video? The video I saw had 0 screen tearing and the framerate stayed at 60 for the most part, dipping to 55.5 at it's lowest point (for a single frame).

    But actually playing through all of GoWI and now ~5-6 hours into GoWII in the collection, there are a few moments of slowdown, but they are rare and only last a second or two.
     
  11. nightshade

    nightshade Wookies love cookies!
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    Oh snap..my bad.
    I guess I just watched the 2nd video. :D
    I thought the first one was the GOW3 demo hence didnt checked it out while the second vid was from collections.
     
  12. ps360

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  13. thambos

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    Is it even possible to get an approximate framerate from a game trailer because of the compression artifacts?

    The reason I ask is i just saw a trailer on TV of Rockstar's "Red Dead Redemption". The game did look good, but i noticed unsightly stuttering in the framerate.
     
  14. COPS N RAPPERS

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    except for the tearing it seems pretty solid.

    does any have a clue on how the 360 counterpart runs?

    or if there was any recordings of it running period?

    i also wanted to know how the first bad company performed on both systems.
     
  15. ps360

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    It is OK somehow if high-resolution
     
  16. grandmaster

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    Yes, ps360 is right. FPS analysis is perfectly possible on game trailers so long as they are of a high enough bitrate. A duplicate frame is no longer 0% different, but changing the threshold for constitutes a duplicate frame is relatively easy.

    To be on the safe side, frames in the threshold area should be checked by eye to make sure they are in fact duplicates.

    Obviously you are limited to a 30FPS sample though which in itself can cause inaccuracies with certain games, plus the ability to scan for torn frames programmatically isn't possible.
     
  17. obonicus

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    Have there been any Rage engine games running at 60fps? Midnight Club LA? Table Tennis?
     
  18. grandmaster

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    Not played Table Tennis, but Midnight Club targets 30FPS for sure.
     
  19. obonicus

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    Hey, grandmaster, any chance we'll see any analysis on Rogue Warrior, just for laughs? The framerate seems terrible by all accounts. I don't think that one's coming out in Japan, either.
     
  20. jaidek

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