Your posts are versus; to be OT it would be best to direct them inline with the topic and use other threads to post these thoughts when inbounds of the forum. Your posts are not Framerate Analysis, but the last couple posts have been clearly targeted 3 PS3 developers/titles as a basis for why questioning other titles and criticizing "Graphic Techniques" of AC1/2 and not the framerate.
And to re-emphasize the point of Al--just because 1 (or 2 or 20) games do something doesn't mean another game can flip the magical switch and make it happen. In the case of Triple Buffering you would need to know the memory budget (just an example). To counter, "Well, PS3-Game-X has better tech and they do it" is a complete non-starter! You don't know, for example, if the game in question has a different memory budget for music or textures.
This is a disturbing trend: assuming because 1 game does something it is trivial for other engines/designs.