The Framerate Analysis Thread part 2

Yeah, the tearing is near constant in 720. Wish you could do 1080p. that would be interesting.

I seem to notice a lot more tearing after Fury at 1080p.
 

I'd be quite interested to see WipEout using some of the newer modes that came with the Fury expansion pack. There are a lot more framerate stutters present in those modes. I'm particularly not happy with some of the "freezes" (not a tear, but the game freezes for 0.1 of a second mid race when a lot is going on). Had this happen a few times already now, since the Fury upgrade.
 
I found with WipEout 720p that in certain stages it seems to exceed 60fps. You see completely unique torn frames with no residual data shared with the previous frame or the next. The frame rate analyser cannot lock on to these frames, and short of the capture tool dropping lots of frames (which I would have a visual indicator of), the only other explanation can be that there is no limit to frame rate.

I mostly notice it in the stripped down Zone-style levels by the way.

I could do an FPS analysis of both 720p and 1080p. In fact I already did it but I lost all the files except the raw captures.
 
Hmm, I remain sceptical. Is there any framerate analysis using "eliminator" or "zone-battle" mode?

In the above video (http://zoome.jp/ps360/diary/360/) I also seem to sense some occasional lock-ups and stutters in the video, especially in the right hair-pin corner. Accoarding to the framerate-counter, there's no dip however. I would usually dismiss this due to the encoding of the flash-video, but that kind of inconsistency is about what it feels like when I play the game and have noticed since the Fury upgrade.
 
Hmm, I remain sceptical. Is there any framerate analysis using "eliminator" or "zone-battle" mode?

In the above video (http://zoome.jp/ps360/diary/360/) I also seem to sense some occasional lock-ups and stutters in the video, especially in the right hair-pin corner. Accoarding to the framerate-counter, there's no dip however. I would usually dismiss this due to the encoding of the flash-video, but that kind of inconsistency is about what it feels like when I play the game and have noticed since the Fury upgrade.

My guess would be that's when the dynamic resolution adjustment becomes active?
 
It used to be you couldn't tell when the resolution changed because it was generally so quick. And tearing was somewhat rare at 1080p.

Now after downloading Fury, I see a lot more tearing at 1080, to the point where it gets annoying.
 
My guess would be that's when the dynamic resolution adjustment becomes active?

Maybe, although since I play using 720p, I'm not really sure how pronounced that effect is - or does it even scale below 720p to preserve framerate? I'm also fairly certain I noticed quite a few dips using the above mentioned modes when there's a lot of chaos and action going on...

The jerks are what are most noticable and pretty annoying though which are not always under the direct influence on the amount of action going on in that moment.
 

Thanks!

Check the video - first 13 seconds. After the start, the ship turns left and right a few times. If you focus on the landscape during those twitchy turns (before the left corner comes that leads down into the tunnel) you can see the stuttering. The framerate stays at 60fps in the counter though. That's the stuttering/jerking I'm refering to that I noticed in the game.
 
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