Superstars V8 Racing Demo 30fps Vsync on
http://zoome.jp/ps360/diary/250/
http://zoome.jp/ps360/diary/250/
For sure how I have just said like you a little bit but no more and only in some parts.
The usual reason developers use pre-rendered cutscenes with the engine assets is that the loading necessary to get the angles/facial expressions would become a bottleneck, as I understand it. You'd be swapping the main game in and out with the detail for the cutscene, it would be like loading an entire level - and GB takes long enough to load as it is. Yeah, I don't like it either - I can image how crappy it looks if you're playing on a high-end PC at 1080p or above then get bumped down into the murky cutscene which is supposed to be a smooth transition.On my PC (AMD X2 3800+ @2.2Ghz, 6GB RAM, Nvidia 8800GTS 320) Ghostbusters runs not so good either... it HEAVILY fluctuates.
I mean, in the Firehouse, it drops down to 16 fps... In in houses with nobody around, it goes up to 60fps, but when one person ethers the viewpoint, it drops about 10 fps (10fps for EACH person, and you sometimes team up with all four Ghostbusters).
And it is mostly the CPU that stalls the game. All GFX settings (I play at 1680x1050), except Soft Particles, make no difference in performance (the books later do make a notable difference though, when entering the libary).
What I don't get is, they often rely on CG cutscenes, although, in my opinion, the game engine looks much better (the CG stuff has muted colors, is compressed very much and has boring lighting... thus it looks different (out of place) compared to the game).
The physics engine IS impressive though, especially in the Library where you fight the "Book Ghost" in the pool... VERY cool phyics.
Sorry but 20fps locked would be madness.