The Framerate Analysis Thread part 2

For sure how I have just said like you a little bit but no more and only in some parts.


I know, I was just nodding with you, that's all :cool:

Seems to me that the Versus mode benefited the most with a far more noticeable improvement in the frame rate. Enemies don't quite pop out of nowhere either.
 
I just noticed that there are a LOT of framerate issues when playing RE5 mercenaries mode in split screen on an SDTV. [360 version] I'm pretty sure It dipped to the near 10s whenever an explosion which knocks you out takes place, it was a major sore to my eyes.
I havent played the PS3 version but if its anything worse then I can only imagine how worse.
 

They'd have been better off locking it at 20fps. Hardly ever seems to hit 30fps so its always tearing and always varying, an utter constant 20fps with zero tearing would seem a better solution to me, although I tend to detest tearing more than most so perhaps I'm not the best one to give an opinion.
 
On my PC (AMD X2 3800+ @2.2Ghz, 6GB RAM, Nvidia 8800GTS 320) Ghostbusters runs not so good either... it HEAVILY fluctuates.

I mean, in the Firehouse, it drops down to 16 fps... In in houses with nobody around, it goes up to 60fps, but when one person ethers the viewpoint, it drops about 10 fps (10fps for EACH person, and you sometimes team up with all four Ghostbusters).

And it is mostly the CPU that stalls the game. All GFX settings (I play at 1680x1050), except Soft Particles, make no difference in performance (the books later do make a notable difference though, when entering the libary).

What I don't get is, they often rely on CG cutscenes, although, in my opinion, the game engine looks much better (the CG stuff has muted colors, is compressed very much and has boring lighting... thus it looks different (out of place) compared to the game).

The physics engine IS impressive though, especially in the Library where you fight the "Book Ghost" in the pool... VERY cool phyics.
 
On my PC (AMD X2 3800+ @2.2Ghz, 6GB RAM, Nvidia 8800GTS 320) Ghostbusters runs not so good either... it HEAVILY fluctuates.

I mean, in the Firehouse, it drops down to 16 fps... In in houses with nobody around, it goes up to 60fps, but when one person ethers the viewpoint, it drops about 10 fps (10fps for EACH person, and you sometimes team up with all four Ghostbusters).

And it is mostly the CPU that stalls the game. All GFX settings (I play at 1680x1050), except Soft Particles, make no difference in performance (the books later do make a notable difference though, when entering the libary).

What I don't get is, they often rely on CG cutscenes, although, in my opinion, the game engine looks much better (the CG stuff has muted colors, is compressed very much and has boring lighting... thus it looks different (out of place) compared to the game).

The physics engine IS impressive though, especially in the Library where you fight the "Book Ghost" in the pool... VERY cool phyics.
The usual reason developers use pre-rendered cutscenes with the engine assets is that the loading necessary to get the angles/facial expressions would become a bottleneck, as I understand it. You'd be swapping the main game in and out with the detail for the cutscene, it would be like loading an entire level - and GB takes long enough to load as it is. Yeah, I don't like it either - I can image how crappy it looks if you're playing on a high-end PC at 1080p or above then get bumped down into the murky cutscene which is supposed to be a smooth transition.


Yeah, a 3800X2 is a massive bottleneck for this game though - heck my X2 5000 is a bottleneck. GPU wise it's pretty demanding too, in the last few levels I noticed a huge jump going from 1360x768 to 800x600(!), albeit I have a gimped 9500GT with DDR2. It's definitely one of the more demanding games/engines, albeit no GTAIV in that respect. At least I can turn on triple buffering and get no tearing, although at 15-20fps in some scenes not exactly a big win. :(

Would like to see the PS3 numbers though, while everyone is bitching about the gimped graphics I hear it performs more consistently.
 
Well, yes, using fmv instead of in-engine cutscenes is easier, but why didn't they record in-engine stuff and instead used a different renderer? If it looked the same like the PC version I wouldn't really complain.

I mean, they often do use the in-game engine for cutscenes, but sometimes they don't (changing locations mid scene and so on makes it mandatory I guess), and the facial expressions in-game are just as good.

And one "game design" flaw... BORING main char... "rook", "noob"... whatever... I hate having a non-speaking role in games. Why didn't they just let us choose our favourite Ghostbuster to play with anyway?
 
Sorry but 20fps locked would be madness.


Damn near constant tearing and a framerate that sits under 30fps and nearly always varies sounds like madness to me as well. Constant tearing like that makes the game unplayable to my eyes. A locked 20fps is hardly great or even acceptable but at least it won't make me feel sick and make the visuals look like a glitchy mess.

I know some people don't mind tearing but I absolutely hate it.
 
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