The Framerate Analysis Thread part 2

FNR 4 really good work on ps3 too. The fps seems 60 without evident dips ingame, 30 fps during presentation (and some dips at the end of the match)
 
I can see why the 360 doesn't get a steady 30fps. The dynamic shadow resolution is higher on the 360 & also have Anti-aliasing unlike the PS3 version.

I wonder if they will bring an update to get the framerate higher...

AA there isn't in both versions, 360 has SSAO vs HDR on ps3, simply GRIN engine works worsen on 360 but it's improved compared previous games.
 
Going by this, Capcom really did a better job with the PS3 version of LP than they did with RE5 sadly enough.

Incredible but it's exactly how me too I though after those videos. RE 5 on ps3 has really something wrong. I hope next capcom games hasn't the qualities differences seen in the RE 5 versions.
 
Incredible but it's exactly how me too I though after those videos. RE 5 on ps3 has really something wrong. I hope next capcom games hasn't the qualities differences seen in the RE 5 versions.

What I'm REALLY concerned about is Dead Rising 2. The game is nowhere near release but the fact that the trailer exhibited a choppy frame rate despite being of a cutscene worries me quite a bit.
 
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