grandmaster
Veteran
That'll learn me for skim-reading. Of course it's possible, but the video graphs are far more illuminating and there'll be one of those for InFamous some time this week.
That'll learn me for skim-reading. Of course it's possible, but the video graphs are far more illuminating and there'll be one of those for InFamous some time this week.
Demo or full game? The press demo is from an April build. The PSN demo is retail as far as I know.
Got a bunch of screens here showing the lighting is entirely dynamic - showing the same image with different times of day and how it effects both Cole, all characters and all the scenery. Pretty cool.
Isn't that pretty much standard fare for this style of game? What is noticeable is that the lightning effects from Cole illuminate characters and scenery but cast no shadows.
It's from the PSN demo.
Isn't that pretty much standard fare for this style of game? What is noticeable is that the lightning effects from Cole illuminate characters and scenery but cast no shadows.
This assumes of course that Uncharted 2 is v-synced and the footage hasn't been processed (you'll note that tearing is absent in Uncharted's cut-scenes so ND clearly know how to do it). But knowing ND I'm sure the sequel is v-synced, which makes me even happier bearing in mind how cool the game looks overall.
It's more a demonstration of the 'clean-up' tool than just showing off Uncharted 1 without tear.
This assumes of course that Uncharted 2 is v-synced and the footage hasn't been processed (you'll note that tearing is absent in Uncharted's cut-scenes so ND clearly know how to do it). But knowing ND I'm sure the sequel is v-synced, which makes me even happier bearing in mind how cool the game looks overall.
Even though there's only the 30fps vid to look at, I'm pretty much convinced it is v-synced based on the way it drops frames.
Here's an interesting question. Should frame rate analysis (with graphs etc) only be carried out on final games and playable demos? Is it 'unfair' to do it on things like the CryEngine trailer and the Uncharted 2 vid when the game is not complete and - as of now - there is no gameplay experience or buying decision at stake?
Even though there's only the 30fps vid to look at, I'm pretty much convinced it is v-synced based on the way it drops frames.
Here's an interesting question. Should frame rate analysis (with graphs etc) only be carried out on final games and playable demos? Is it 'unfair' to do it on things like the CryEngine trailer and the Uncharted 2 vid when the game is not complete and - as of now - there is no gameplay experience or buying decision at stake?
Grandmaster, get Gamersyde's wmv encode of the 5 minute video (500MB+)
Based on history, I would venture to guess that he doesn't need third party access as such.
The question is how often does a unstable framerate get stabilized in retail code.Even though there's only the 30fps vid to look at, I'm pretty much convinced it is v-synced based on the way it drops frames.
Here's an interesting question. Should frame rate analysis (with graphs etc) only be carried out on final games and playable demos? Is it 'unfair' to do it on things like the CryEngine trailer and the Uncharted 2 vid when the game is not complete and - as of now - there is no gameplay experience or buying decision at stake?
Grandmaster, get Gamersyde's wmv encode of the 5 minute video (500MB+)and take a look at it if you don't mind. I went through some of the most intense scenes (the first with the truck chase in the alley being one of them), frame by frame (tapping the right arrow in media player classic, old-school style ), and each and every frame was a new screen. Either my "technique" is flawed or they're doing post-processing like you can do, or else they're pretty much always above 30.
The question is how often does a unstable framerate get stabilized in retail code.
Devs that are going to prioritize framerate are usually going to do so early on in development.
You tapped the right arrow over 10,000 times?! Try doing it at this point: http://img36.imageshack.us/img36/8179/drakecopy.jpg - just one example though there are a fair few. You might argue that the static scene is generating false positives on duped frames (Uncharted 1 does this which in part explains why we're late with the tech analysis) but that wouldn't explain why the fire on the right isn't updating every frame
I'm not going to take issue with the frame rate because a) where it does drop it is not especially apparent and b) the game isn't finished any way and c) it is, quite frankly, the best thing I've seen on current gen console. I am almost literally aching for this game.
Curiously, the encode I got was a lot smaller than Gamersyde's effort, but of a higher quality. First generation copy versus second, I suspect.