Taken off someone's TV. Aliasing or not the game is extremely impressive.
Some HDTV photos from the usual suspects at teamxbox forum. :smile:
http://img410.imageshack.us/img410/5131/01sl9.jpg
http://img229.imageshack.us/img229/4471/02gb7.jpg
http://img410.imageshack.us/img410/8468/03tk6.jpg
http://img410.imageshack.us/img410/1290/04da4.jpg
Oh please, off-screen shots ALWAYS make the game look better then what it actually is. Remember GT-HD? how REAL everything looked when people took pictures of it off screen? Same thing with Motorstorm and Gears..and Halo 3
yes but that is the point. They hide a lot of uglyness. People need to recognize that. But I realize it's a hopeless fight, that. The fact of the matter is that those shots are not what you will see when you get the game. Not by a long shot.
I'm not saying that it determines whether the game is good or not. It's just very disappointing. This game was supposed to be the 2nd generation of 360 games, designed for tiling, and I think most people expected AA and filtering.
But whatever. I'm sick of ranting about something that not many really care about lol.
One of my buddies got the legendary, and its numbered 415410. Anyone over 500000 or is that the magic number?
Finally Finished the Fight.
So I did 7/8/9 on heroic solo and didn't find it overwhelming like when I first started.
seeing that we're so used to drooling over replay screen shots for driving games, why is it such a sin when done in a FPS?
....
exactly
it's ok when someone's favorite driving game presents replay with added AA
Dude lay down the crack pipe. They ARE in-game shots taken from the theater mode which is totally running in realtime.Uh, no they're not. They're downsampled super-high res development shots which would be Halo3 if it ran at 1900x1200 with 32aa, full anisotropic filtering, and no colour banding or low-res normal maps in evidence.
In other words...with all of the current negatives about Halo3's appearance removed, it looks amazing!
Halo3 simply does not look anywhere NEAR that good. The very fact you have to go to bullshots to indicate how "good" it looks speaks for itself.
Perhaps - it could be a result of downsampling, but I was playing around with the screenshot function and I noticed the mip-map barrier was longer in the screenshot, almost like it had anisoptropic filtering. Tried it a few times, definite difference.Uhhh all that was added was AA.