Man I'm really loving the look of the halo 3 engine
very clean!
I don't know if this was answered yet but you could pre-order it at 7-11 and tell them that you work a graveyard shift so could they please hold it until 2:00 A.M. because they're open 24/7. you can only get the normal edition at 7-11 though.I've never been in any midnight launch for any item, but I have a question: how long are they usually open and do they close again after everyone outside who pre-ordered got their game?
I work graveyard shift, and I go to break during midnight, though the drive from GameStop and back to my work will be 25 mins and I only have 15 mins break so its not happening.
I was thinking of going during "lunchtime" which is about 2:00am though I dunno how long a store opens during a midnight launch.
Anywho, ill spare the rest of the life story and just want to ask how long are stores open during midnight launches
Halo 3 will be a game of depth and scale, of mechanics, of appeal and of ambition. It’s meticulously focused, yet radiant with expansive possibility. And, with two months of obsessive polishing to go, it’s already one of the most supremely confident games we’ve ever seen. “But nothing will ever be good enough for the people in this building,” claims Jarrad. “We always joke that at some point someone will have to come along and prise the code out of our hands because we will tweak and tune right up till the final second. And each day it just gets more fun to play.”
Yahoo! Games will exclusively unveil two new Halo 3 videos this week.
The first, entitled "Museum," depicts a former UNSC Marine reminiscing about a great battle he fought alongside Master Chief -- a battle players will get to experience first-hand in the upcoming action shooter.
The second video, entitled "Believe," will be the full-length version of an upcoming TV commercial that's part of the game's launch campaign. The additional footage will only be available to view on Yahoo! Games.
Very nice pics. My favourite is the the 3rd one because it's very colorful. Everything in this game look crisp and clean, even if Halo doesn't look like GeOW, I like to emphasize that because the game has a different approach, insane draw distance and epic battles.
Audio signal processing software developer Waves has announced that its technologies will be used in real-time for the first time in Bungie's upcoming Halo 3, as Microsoft welcomes the company into the fold of exclusive Xbox 360 middleware developers.
Waves introduced an early audio plug-in 1992, and now employs its digital technologies to improve sound quality in the creation of music albums, motion pictures, gaming and multimedia titles. It offers its solutions under the brand name Maxx.
The Maxx solutions include custom semiconductor devices and licensing Waves' proprietary algorithms to DSP and computer platforms, and Waves says firms such as Sony, Sanyo, Toshiba, JVC, NEC, and Microsoft, to name a few, have adopted Maxx solutions.
"I have used Waves tools extensively in the sound design of earlier Halo titles, but using these tools real-time is an exciting new step for Halo 3 and the video game industry," said Marty O'Donnell, audio director of Bungie Studios. "These tools bring a higher level of audio realism and emotional immersion then has ever been possible before."
"Waves is pleased to be working with Bungie, adapting our products to real-time video game rendering," said Paul Bundschuh, vice president sales & marketing, Waves Semiconductor and OEM Licensing Division. "Several Waves technologies including the L360 Surround Limiter and Q10 Paragraphic Equalizer have been implemented in the Xbox 360 plug-in format for Halo 3 and other Xbox 360 game titles."
Very nice pics. My favourite is the the 3rd one because it's very colorful. Everything in this game look crisp and clean, even if Halo doesn't look like GeOW, I like to emphasize that because the game has a different approach, insane draw distance and epic battles.
Other aspects of the game are also as sophisticated as they can get. Halo 3 will use Waves technology for sound.
I've never heard about this sound's technology in any game or, by extension, any movie, TV show or music album.
I think it's something of a first, but since it's about Halo 3 nothing can surprise me anymore! So here comes a teaser video for... a TV ad.
I just pre-ordered Halo 3 at a gamestop today and I asked til when they'll be open and they said abou 2-3 A.M. but that they hold the game for you if you're not at the midnight launch.I've never been in any midnight launch for any item, but I have a question: how long are they usually open and do they close again after everyone outside who pre-ordered got their game?
I work graveyard shift, and I go to break during midnight, though the drive from GameStop and back to my work will be 25 mins and I only have 15 mins break so its not happening.
I was thinking of going during "lunchtime" which is about 2:00am though I dunno how long a store opens during a midnight launch.
Anywho, ill spare the rest of the life story and just want to ask how long are stores open during midnight launches
That's a sick commercial!
Microsoft Press Release said:A Hero Must Rise. Believe.
Landmark “Halo 3” Marketing Campaign Debuts; Ushers in Game’s Launch on September 25
Every so often individuals are called upon to rise above themselves and act in a selfless manner – to help, to protect, to defend those in need. We call these people, who rise up in the face of great adversity, heroes. One such individual’s story is about to be told worldwide. On Sept. 25, “Halo 3’s” epic hero Master Chief will rise once again – he’ll face seemingly insurmountable odds with the entire fate of the galaxy riding on his shoulders.
In memory of this hero, and helping build to what promises to be the largest entertainment launch in history on Sept. 25, a series of dramatic and evocative communications elements, created by McCann San Francisco, T.A.G., AKQA, and Microsoft Global Marketing will offer a stirring look at the “Halo” universe and Master Chief.
The first of the films, entitled “Museum,” premieres today on http://games.yahoo.com and provides consumers everywhere with a reason to “Believe” in the amazing stories and action within the Halo experience, bringing the epic battles to life in the style of a museum “diorama.”
Certain to catch the imagination of audiences around the globe, the ads are unlike any video game advertising ever created, and offer a powerful look at the world of “Halo”. Uniquely, the campaign experience does not focus on “Halo 3’s” graphics or gameplay, but instead looks at the themes that lie at the heart of the tale that spans the entire “Halo” trilogy: duty, sacrifice, and most importantly, heroism.
Through the eyes of celebrated Hollywood creature designer Stan Winston, known for his landmark work on Aliens and Jurassic Park;, as well as New Deal Studios, model creators for Spiderman 3, 300 and Superman Returns, and acclaimed director Rupert Sanders, people will experience a dramatic and moving look at mankind’s struggle against our future enemy, the fierce warrior force known as the Covenant.
The central element that much of the integrated marketing campaign centers on is a painstakingly accurate replication of a key moment from a climactic battle set in the "Halo" universe. At over 1200 square feet, reaching a height over 12 feet above the ground and with each handcrafted human and Covenant figure standing eight to twelve inches high, the diorama was large enough to fill an entire studio.
Filming the Experience
Shooting the campaign took several days as the individual soldier's stories were told, and as the camera spanned the landscape, finally resting on the mountain top where Master Chief appears to have been conquered by the Covenant enemy…or so it would seem. Viewers quickly realize that there is much more of the story that’s yet to be told – and the game will tell all.
The story of the diorama and the battle that day has been told through films that will be shown in 27 countries around the world on television, in cinema and on the web. But the Halo 3 experience is much larger than that, with future testimonial films depicting soldiers’ third-party accounts of their experience in the battles, and with the hero that is Master Chief.
As part of the integrated campaign, an innovative web experience has been created that enables consumers to interact with and explore every part of the climactic battle in minute detail. Beyond the TV, cinema and print efforts, the site is also supported by an online advertising campaign that starts the conversation with the consumer and a branded channel on YouTube that helps to position Master Chief as the biggest hero in history. All digital components were created by AKQA San Francisco.
Viewers get a sneak peek at "Diorama" on http://games.yahoo.com Friday Sept. 14 at 9 a.m. PST / 12 p.m. EST, as well as a feature on the making of the diorama, entitled, "Ammo". The "Diorama" work will make its TV debut during NFL Football on CBS Sunday Sept. 16. This, and the full series of web films, which honor the heroism of Master Chief, will also be available on Xbox LIVE Marketplace and http:www.halo3.com/believe starting September 14.
http://www.gamersyde.com/news_5013_en.html
Edit - I might as well try that new feature...
[gs]4475_en[/gs]
Pretty cool if you ask me.
Regardless, the main draw will be the ability to create and share custom gametypes online, even with custom maps and custom weapons. The creative possibilities are literally insane. "Even internally in the office we've already had people come up with gametypes. These guys that were playing it the other day came up with a way to play baseball," Bakken said. "People have hammers, low gravity, and everyone else has rockets. Basically the pitcher uses the rocket launcher to try to fire at the batter and he tries to hit it away with the gravity hammer." Unlike the saved videos, Bakken said game variants like these as well as custom maps usually take up less than 100KB, making them prime for sharing on Bungie.net.