not to sure if we should trust those numberswow, the game has sold 2 million of early access copies.
Have they changed the engine much since? I found it hilarious that it uses the same console codes as Dragon Age and the original Fallout.
Ok I finally had some time to do some benchmark.
1080p, Ultra settings, FSR, DRS, motion blur disabled.
RTX4090 @2745/24000MHz, game ready 537.13 drivers, Win11 22H2,
5800X3D@CO -30, PPT/TDC/EDC 124/75/125,
4x8GB DDR 4000CL16 optimized timings,
4x8GB DDR 3200CL14 XMP timings,
Benchmark area: New Atlantis, running anti-clockwise around the pool for 20 sec starting from here, aggregate of 3 runs each config
wow, the game has sold 2 million of early access copies.
I've played 15 hours since launch and just got to level 10 today. I don't play these games to actively level, I just do what I find interesting and earn some xp during it.The game is too boring for many, thus they no longer play? The game is too fun for many, thus they forgot leveling?
Early access was mostly over a major holiday in the USA and today and the rest of the week most k-12 school kids will be going back to school for a new school year. At least here the majority of people wrap up with weekend vacations for the holiday.On the other hand,
Look at the achievement, very few people even reached level 10.
The game is too boring for many, thus they no longer play? The game is too fun for many, thus they forgot leveling?
Agreed, and depending on the things you like and if you get distracted by shiny things easily, you can spend a lot of time doing fun things like minmaxing stealing and selling things or building ships that earn you little to no XP. I have a couple coworkers who I was talking to today who have spent 15 hours in the ship builder alone on launch weekend, for which you get basically zero XP, and I know at least one of them has yet to get to level 10.Early access was mostly over a major holiday in the USA and today and the rest of the week most k-12 school kids will be going back to school for a new school year. At least here the majority of people wrap up with weekend vacations for the holiday.
Couple that with a bunch of side quests and what not and I'm not even level 10 and I've played about 18 hours now
Tomorow I turn very old (42) and have the day off and will get a good 5 or 6 hours of starfield in.Agreed, and depending on the things you like and if you get distracted by shiny things easily, you can spend a lot of time doing fun things like minmaxing stealing and selling things or building ships that earn you little to no XP. I have a couple coworkers who I was talking to today who have spent 15 hours in the ship builder alone on launch weekend, for which you get basically zero XP, and I know at least one of them has yet to get to level 10.
One other thing to note is that even mods like the color grading / LUT fixes I posted about have warnings that they may disable achievements, and I even saw some of the same concern about the DLSS mod, which an awful lot of players already have.
This game is great lol. Don’t understand all the bitching. It’s an rpg. Plays exactly like one through and through.
Reasonable addendum, really.Bethesda rpg, to be more specific.
I understand where you're coming and this was my initial concern as well moving to a vast space design, but I'm quite happy with what they've achieved. You can't really maintain that continuous exploration when you're moving between planets instead of small areas in a small portion of a single continent. They obviously couldn't, or didn't want to invest the massive undertaking of transitioning from planet to space with their engine for what amounts to very little gain to retain the feeling of space sim, in a game that isn't a space sim.Hmm maybe downgraded is not the apt word... Hmm maybe segregated? Compartmentalized? Less seamless?
Basically I mean in skyrim and oblivion, the world felt like one continuous exploration (despite they were not). But in starfield, they felt disconnected.
I understand where you're coming and this was my initial concern as well moving to a vast space design, but I'm quite happy with what they've achieved. You can't really maintain that continuous exploration when you're moving between planets instead of small areas in a small portion of a single continent. They obviously couldn't, or didn't want to invest the massive undertaking of transitioning from planet to space with their engine for what amounts to very little gain to retain the feeling of space sim, in a game that isn't a space sim.
If the expectation is to have that same amount of detail and discovery you get in Skyrim, but in planet scale, then it's simply not feasible. No Mans Sky only works because everything is procedural, there is no hand-crafting of content.