Agreed. But the miscommunication there is that there's a difference between unlocking things, and shallow gameplay. If gamers are coming across saying there isn't to unlock, that's why games like titanfall did fail, its core gameplay was intact and great but a lot of people attributed it failure to not having enough things to unlock. I stopped playing because I over time low time to kill is not for me.
I didn't want to come off as elitist, and I'm sure I did there so I apologize, but I grew up playing quake and I did try for nationals in Counterstrike by the time the game hit 1.6; no unlocks but after a while even never speaking or moving with my teammates (the amount I played) just granted me insane intuition to know where players are without having to see them (pubs) .At the competitive scene you do require team work, but at the pub level you can still enjoy blasting people to bits, it still feels good and there is a good reason why it's still one of the oldest and strongest FPS communities there are.
SW:BF is indeed is a bit shallow, the guns don't require skill to fire and every mode has respawn. You have no control over how or when you get a vehicle power up. And there is no control over how to blast one down either.
I'd say most people who leave SW:BF is because players feel their actions are inconsequential to how the game plays out each match. But if that isn't true and it's actually because of a lack of unlocks, it's sad to see yet another game like titanfall just die out.
Lol
@RenegadeRocks. Lol if it's possible to really dominate like that then yea you might be having a great time. But you will likely get stopped by vehicles.