I wanted to create a thread to keep track of how SPUs are used in games.
From
Q&A with Dylan Jobe of Warhawk[Official PS Blog] :
"4. What did you do on this game that you couldn’t do on another platform?
It’s hard to answer this and not sound like a gratuitous SONY sales pitch
Although I would say it’s the sum-total of all of our natural phenomenon in the game. Our clouds, procedural water, atmospheric scattering, terrain, etc. All of this stuff runs in parallel on all 7 SPUs simultaneously every frame – I’m still not sure if the game community is giving enough credit to just how fast the SPUs really are."
Of course the number 7 is a little puzzling.