Carmack's Hands On Impressions of Xbox 360 & PS3

Very possibly, although im still of the opinion the MS wants the xbox to bump up PC gaming and vice versa, afterall, both ways MS wins and Sony loses.

So I believe encouraging cross platform development and compatability is in their best interests. Hence XNA, the common controller, Live etc...

Has anyone noticed how similar the 360 and games for windows logo's are? Similar to the point were one quite seemlessly transitions into the other on adverts...
Does Games for Windows prohibit low-level hacking for PC games? If it doesn't, requirements in 360 games mean not much for compatibility with PC. Compatibility with other Xbox versions is a more likely reason.
 
How can you access the GPU on a low-level in Windows when you have no idea what GPU you'll be accessing? The very nature of PC design design prohibits low-level hacking.
 
Thanks. :)

Shifty: nice post. :smile:

Arnold, they did get one of ND's lead programmers (and involved in the creation of the EDGE "package") Jon Olick (and are looking for more people with PS2/PS3 experience): they are serious about making sure that Tech 5 works VERY well on PS3.

Tech 5, putting so much emphasis on the size of the storage area you pull the MegaTextures from (having worked on minimizing and adjusting to latency and streaming speed bottlenecks you might have between the storage solution and your GPU's shader and texturing core basycally :)) seems quite an ideal candidate for Blu-Ray's 25-50 GB games (at this year's Quakecon Carmack mentioned in the Q&A session that with some tweaks to the caching mechanism he would love to see a scenario with clients streaming MegaTextures data from a central server with hundreds of GB of storage).
 
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