yeap. This is what NGP needs to focus on.
It's not as simple as just home consoles and portables.
These are the target markets:
1. at home cinematic high end single player experience - 360, ps3
2. Portable cinematic high end single player experience - ngp
3. at home low/casual experience single player experience - 360, ps3, wii
4. Portable low/casual experience single player experience - 3ds, iphone, android, ngp
5. at home high end local multiplayer experience (via split screen) - 360, ps3
6. portable high end local multiplayer experience - ngp
7. at home low end/casual local multiplayer experience (via split screen)- 360, ps3, wii
8. portable low end/casual local multiplayer experience - ngp, 3ds
9. at home high end internet multiplayer experience - 360, ps3
10. portable high end internet multiplayer experience (at wifi cafes, hotspots, and cell networks)- ngp
11. at home low end/casual internet multiplayer experience - 360, ps3, wii
12. portable low end/casual internet multiplayer experience (at wifi cafes, hotspots, and cell networks)- ngp, 3ds. iphone,android
As you can see from above, there are 3 areas, where the ngp is just by itself. That will have to be NGP's selling point and target markets.
Didn't the PSP fill those roles this generation. I know that the NGP is suppose to be close to the PS3 but what happens when the PS4 and the 360.2 hits the market?
And what happens when tech like Tegra 3 and OMap 5 makes it to tablet and smartphones? Especially if APIs like RenderScript (a lower level API Google is working on for Android) actually allow more robust visuals in Android gaming.