corduroygt
Banned
That survey is in Japan, I'm sure responses would be a lot different here in the US.
That survey is in Japan, I'm sure responses would be a lot different here in the US.
Killzone Liberation is a really well-made game by the way, very polished. I played through it a fair bit myself.
That survey is in Japan, I'm sure responses would be a lot different here in the US.
Infinite respawning enemies killed that game for me.
Can't define them clearly. Demon's Souls has some very unique and interesting ideas that made the experience stand out from the pack.
If it's merely shorter chapters/game sessions, different controls (e.g., FPS to RTS or top down), then they don't stand out that much.
Above all, it feels early to discuss it in too much detail. We'll probably have to wait first for GDC to get more details on the technical, software and services side, and then till E3 for the commercial options.
For the device to be a real runaway success, I do believe that its services are going to be crucial. Something like the Playstation Suite needs to be at least as easy to get new games from as it currently from the iStore (though I have good confidence in that - PSN store on PSP isn't that bad as it is now), but it would also be nice if it is as easy for developers to get smaller games on there as it is now on iOS.
I don't believe that this would compete with the big titles at all, by the way. It would just enhance the general appeal of the device, offering both the small time wasters and the big stuff.
I do believe, like many, that the Playstation Suite is key to the NGP becoming a big success. Ideally this becomes the de-facto way to distribute games on Android and allows games targetting android to work flawlessly on the NGP. Together with QRiocity support this could work well.
But those are 'ifs' and there are definitely a bunch of important things here that need to be addressed. And currently, Sony hasn't the track record, and has a lot to prove.
Why should i need to know the name of an app to find it on the store? How come i can't just browse and A-Z list of every game on the AppStore? I find it clunky and horrible. I much prefer PSN.
Don't even get me started on iTunes too ;-) well... the PC version anyways.
That survey is in Japan, I'm sure responses would be a lot different here in the US.
Thats a generic game design issue that applies for any platform
Yeah, that uncertain ~15% would swing towards "must buy".
This vitriol towards the PlayStation brand is fantastic. Putting all those options in the hands of the developers is awesome. There won't be a lack of "small" games because the market is already saturated with them so we don't need to worry about it only having complex games. But the options are there for a developer that wants to push the envelope.
Can someone explain why having more options would be bad for developers? Again, the device will have no problem getting the Bejeweleds and Angry Birds of this world.
That survey is in Japan, I'm sure responses would be a lot different here in the US.
Not to mention want does not equal buy...
I don't think people are looking for more options per se. Without much info, they may be looking for (hints of) a unique and better experience that they can't get elsewhere.
The one thing thats clearly different and improved about the NGP vs the PSP is the true dual sticks.
Whether this will matter in helping it overcome some of PSP's problems or not I dont know. But it's pretty much the one thing I can look at NGP and say "this is not just a PSP2".
I think their best bet will be to try to get a popular COD game on there (I know one is coming, but I'm not sure how popular it will be) COD is incredibly important in todays market. If they could get the millions of little COD-philes to cotton to NGP it would be big.
The one thing thats clearly different and improved about the NGP vs the PSP is the true dual sticks.
Whether this will matter in helping it overcome some of PSP's problems or not I dont know. But it's pretty much the one thing I can look at NGP and say "this is not just a PSP2".
Sure, but the games are likely to follow certain archetypes: Dual stick NGP games can be compared to home consoles games, touchscreen and motion gaming titles can be compared to iPhone and DS ones. Hence, it is not so unique. The experience will be familiar to gamers in general. That may or may not be a good thing (e.g., core gamers should welcome dual sticks on NGP, but they may be able to enjoy the games better on PS3). It depends mostly on how the NGP software is designed.
Your example confuses me. If die size is the constraint WRT retail price (ceteris paribus), then a smaller process would get you either more speed (more transistors at a given die size) or a lower price (same transistors, smaller die size), not both. So this theoretical later, more powerful PS3 should not cost less than this theoretical X360 because once the X360 starts using 65nm it will drop its price.what I'm saying is simple. Imagine that the xbox 360 launched on 90nm and then not even a full year from when the xbox 360 was avalible world wide the ps3 launched on 65nm with spec increases due to drop in micron process.
The ps3 would have been able to cost the same or lress while offering improved performance at every point.
Well technically it could be both, just not as much as either/or. If that makes any sense.TL,DR: launching later on a smaller process will allow a console to be faster or cheaper, not both, all else being equal.
Your example confuses me. If die size is the constraint WRT retail price (ceteris paribus), then a smaller process would get you either more speed (more transistors at a given die size) or a lower price (same transistors, smaller die size), not both. So this theoretical later, more powerful PS3 should not cost less than this theoretical X360 because once the X360 starts using 65nm it will drop its price.
TL,DR: launching later on a smaller process will allow a console to be faster or cheaper, not both, all else being equal.