I have a hodgepodge of thoughts and no clear idea...hmmm...
Pros, things I like, possible big strategic winners:
-5" screen. The smartphone race has become all about screen size (seems the bigger the screen the more popular the phone aka the HTC Evo, of course this cant continue forever). And this goes all out on the screen, the current biggest smartphones are 4.3". Part of me thinks the world is moving to portable, and this will give a near home experience with such a large screen while still being portable, best of both worlds. Could be a stroke of genius, could be a fail for not being portable enough. I dont know.
-Touchscreen. This will allow it to port iPhone games, and also allow it to do tablet duty with that big screen. That is if Sony can get a decent browser (just buy one from Opera/Firefox somebody Sony!)
-Twin sticks. Interesting tweet from Ken Levine:
PSP2, do want. Don't get the hate. Two analog sticks = shooters on a handheld for the first time. Potential, let's hope for follow thru.
. He's right about shooters. Todays hardcore gaming world is basically dominated by COD. If they can catch any of that fire on PSP2, it could be huge.
-Hardware CPU/GPU specs. Truly top of the line. Really over top of the line, wont be topped for some time. Moreso when you consider this:
ID_AA_Carmack John Carmack
Low level APIs will allow the Sony NGP to perform about a generation beyond smart phones with comparable specs.
Possible negs:
-Basically the same strategy as PSP which failed next to DS.
- PSP's best market is Japan, where they love small things. Will they recoil at the size of this thing? Will be disastrous for Sony if so.
-Release date, possibly 2012 for USA/Europe?
-Graphics: So far what I've seen looks a solid notch below PS360 despite claims, which is a major drag imo. If you're going to get second class graphics anyway, then imo the 3DS becomes a lot more attractive. Hell, is their really that much difference between RE: Mercenaries and what Sony has shown on PSP2 so far? I'd wager squint a little and pretend you're joe six pack and there may not be. The 400X240 3DS res of course is helping its lowly hardware there.
I also find it interesting the CPU/GPU hardware is all third party. So more and more Sony seem to be moving away from hardware design and giving it up out of necessity to western IP. With Ps3 they stuck their fingers in Cell design at least, while most of the system was IBM/Nvidia. Here, nothing. The down side of this is with commoditized hardware, everybody else will have access to the same hardware eventually (hence all the posts anticipating when quad core A9 will inevitably hit smartphones). However it's really no downside as there's nothing Sony could have done custom that ARM cant blow out of the water, the same as Sony can no longer design a GPU that Nvidia and ATI cant blow up with ease.
I also think the whole idea of a portable that you can then play on your TV via some kind of TV out, preferably a wireless one, could be another hugely disruptive idea. One that apparently, PSP2 doesnt explore for fear of cannibalizing PS3.
So all in all, a big bag of potential, but not a home run, so far.