Also to point out flaws in the cover system doesn't necessarily disprove an opinion that Gears has the best implentation of a cover system. For example, what other games do you believe does it better?
RB6:Vegas and they did not rip off Gears.
Also to point out flaws in the cover system doesn't necessarily disprove an opinion that Gears has the best implentation of a cover system. For example, what other games do you believe does it better?
RB6:Vegas and they did not rip off Gears.
By the way, has anyone noticed how the shooting in Uncharted is pretty similar to the 2003 game kill.switch?
She did? I only remember her puffingLara in Tomb Raider 2 was becoming tired after some running and slowing down considerably. (Almost) 10 years ago
I think though that in some report they said that the character would go tired, but it was either switched off on the footage we saw or not noticed
Animations are fine and they even get pushed back when hit and then regain their balance, seems like physics and animation are blended together. All other games only apply physics after death.DId people notice the clever AI and animations of the Enemies in Uncharted? If you watch the Gamespot gamplay videos (there's 3)...Drake shoots one of the pirates in the arm...and the priate cringes and holds his arm where he was shot. I thought that was really cool!
I think there was a gameplay clip from a kiosk along with a talk with the dev, where they mentioned they looked closely at GeOW when working on combat, in which the enemy seemed to take cover. But I'm not entirely sure of that. I can't say I noticed the enemy reactions were good. Quite the converse, to me they looked rather silly. A guy got shot in the head, and collapsed gently to the floor in classic 'Dr Who death' style!
What are you expecting? then to fly back through the air?I think there was a gameplay clip from a kiosk along with a talk with the dev, where they mentioned they looked closely at GeOW when working on combat, in which the enemy seemed to take cover. But I'm not entirely sure of that. I can't say I noticed the enemy reactions were good. Quite the converse, to me they looked rather silly. A guy got shot in the head, and collapsed gently to the floor in classic 'Dr Who death' style!
What are you expecting? then to fly back through the air?
Mythbusters have already debunked that "movie" myth. People don't do it, they do just "collapse in a heap"
Yup R6:V was vastly better
Oh god go away.
Who the hell do you xbox trolls think you are fooling with those pathetic efforts to hype your console and its games. Let me guess, Uncharted is just a Geometry Wars clone too?
Uncharted looks like it will have me picking up a PS3 this fall, looks awesome. Especially the story which looks very well put together. And Fallout-esque setting is a total blast from the past!
Puh...leaze. Good game, almost finished it on hard, it's a good realistic slowpaced implementation, but 'vastly superior' is a joke.
In a non-tactical game it would pale in comparison to gears with it's speed and ease of use. The way gears allows you to sprint between cover, jump from one side of doorway to another, mantle objects, and slam yourself up walls(complete with grunt, particle effects and a facial animation) should all be standard for all 3rd person action games going forward AFAIC.
The 'strengths' you just listed were also a huge weakness. One button did all those things and not when you wanted. How many times did you jump from side to side of a door when you were trying to sprint or roll? The trigger system in RS:V was much better IMO, but both are good games.
Now if the 'X' button does everything in Drake's then you might be onto something...