Yep, I was hoping for show of awesome scale as well. It will come hopefully.Still working my way through the GameTrailers vids.
HS hasn't impressed me greatly, primarily because I want to see the army events!
I have to say though, Nariko's sister(?)'s face looks amazing, but I would prefer less Gollum like more original behavior. That would be Andy Serkis effect, I guess.
Missing a lot? I thought the guy playing sucked. Is it a game feature?Drakes Fortune caught me off guard, strangely. I'm not into 'shooters' and at first while watching it I was being quite analytical (would prefer better contrast on the shadows - they're detailed but there's not much difference between full sunlight and shade. And the ground collisions are a bit ropey with Drake hovering in mid air...). But then, for some reason, I noticed I was 'getting into it'. I think it was the realism of the setting, maybe, but I liked the idea of shooting off the gun and missing a lot. Perhaps the animation was helping too on a subconcious level, drawing me into Drake's situation?
Regarding the game, character models are wonderful, probably best ingame models yet. I really like the saturated color Italian comics style of the game. Animations OMG (especially facial gestures).
My biggest complain is totally out-of-style ground vegetation: low polly, no shadows no lighting. It looked even worse than MGS3. Trees on the other hand, fit very well within the style.
Some minor issues: too flat vehicle textures, lack of water interaction (splash), sub-par enemy animation when you hit them. The latter is a bit disappointing considering their animation technologoy.
I like Lair's scale. Dynamic mesh thing may need some work but the scale is there. I think this is the game that screenshots don't do justice. I hope gameplay will be good enough because its so called epic story looks interesting to me.Lair looked messy and uninspiring. And the sea seemed jolly regular...
Looks colorful (which is very fine by me). During the last TGS, when it was called something like Unknown Realms, I remember people saying it had a smart auto camera thing. To be honest it doesn't look very smart yet.The Folklore trailer had nice art direction. Dunno what the game's like (more vids to see!)
Uncharted thing. Doesn't bug me as much but I think they will correct all the shadows.RnC looks great visually in size, but they really need some soft shadowing under objects! The boxes and grass just look superimposed without any shadows to them.
But overall the game looks fantastic. Unfortunately I don't know anything to compare other than Pixar stuff. Waiting for the Rare game.
Looking at RFOM, I say weapon usefulness and balance shouldn't be a problem, Insomniac is definitely expert on the subject. In case of R&C though they may add weapons just for the fun of it which is not a bad thing either.And as for gameplay, I don't get it. There's all these weapons, but they all do the same sort of thing. Why choose the buzz saw over the flame thrower over the fire grenade things over the fusion grenades? They all just slay baddies, and do so as effectively as each other. From the looks of it, you could stick with the buzz saw launcher and get everyone in the first level. The different weapons seem redundant as on the whole they serve no unique purpose.
I don't get the hate for this one. Haven't seen much and it doesn't look like my type of game but I am sure many will enjoy Jackass game with sufficient physics.Pain is...um...rag-doll physics : the video game.
By the way, has anyone noticed how the shooting in Uncharted is pretty similar to Gears of War?
They admit modeling after Gears and Resident Evil, but ...
By the way, has anyone noticed how the shooting in Uncharted is pretty similar to the 2003 game kill.switch?
Supposedly, Gears guy (Cliffy) admitted modeling after Kill Switch.