I expect both native resolution and high frame rate to be the priorities over core graphics. OR/Vive both have higher base frame rates and native resoutions than Morpheus so most (but not all) of the additional performance the Occulus baseline spec (GTX 970) offers will be absorbed by that. Hopefully core graphics will scale for more powerful setups though and the law of diminishing returns may apply less in this case due to the more basic core graphics being used as baseline.