D
Deleted member 86764
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Taking into consideration the three possible configurations of Morpheus, it’s quite easy to calculate the pixels per second of each of the devices and they’re as follows:
Device: Morpheus
HZ: 120
Horizontal: 1920
Vertical: 1080
Pixels/second: 248832000
Device: Morpheus
HZ: 90
Vertical: 1920
Horizontal: 1080
Pixels/second: 186624000
Device: Morpheus
HZ: 60
Vertical: 1920
Horizontal: 1080
Pixels/second: 124416000
Device: Vive
HZ: 90
Vertical: 2160
Horizontal: 1200
Pixels/second: 233280000
Device: Rift
HZ: 90
Vertical: 2160
Horizontal: 1200
Pixels/second: 233280000
So it’s easy to conclude that for games that are native 120hz for Morpheus and 90hz for Vive/Rift (even if there’s very few of them) will actually give a better experience on the Morpheus. We can also conclude that both the Vive and the Rift will perform better on most higher spec games providing the hardware powering the devices are of a good enough quality.
If we consider the Morpheus at 60hz is pushing 124 million pixels, it’d take a PC GPU that’s double the performance (as 233m is about 2x 124m) for exactly the same graphical settings (bar resolution) to compare. Obviously these games would look better on PC since you have native 90hz and a higher resolution. But then the reprojection will go some ways (even if small) to negating some of that deficit.
I can’t help but think Sony have played a very smart game when creating their device, it can both perform better than the PC headsets under particular scenarios (no matter how powerful the PC). And also keep up with the others when they’re combined with a GPU that’s more than twice as powerful.
It’s only really the 90hz configuration of Morpheus that’ll really give a truly under par experience when up against the others. I do agree that options are good though, but this is the least viable option to my mind.
Device: Morpheus
HZ: 120
Horizontal: 1920
Vertical: 1080
Pixels/second: 248832000
Device: Morpheus
HZ: 90
Vertical: 1920
Horizontal: 1080
Pixels/second: 186624000
Device: Morpheus
HZ: 60
Vertical: 1920
Horizontal: 1080
Pixels/second: 124416000
Device: Vive
HZ: 90
Vertical: 2160
Horizontal: 1200
Pixels/second: 233280000
Device: Rift
HZ: 90
Vertical: 2160
Horizontal: 1200
Pixels/second: 233280000
So it’s easy to conclude that for games that are native 120hz for Morpheus and 90hz for Vive/Rift (even if there’s very few of them) will actually give a better experience on the Morpheus. We can also conclude that both the Vive and the Rift will perform better on most higher spec games providing the hardware powering the devices are of a good enough quality.
If we consider the Morpheus at 60hz is pushing 124 million pixels, it’d take a PC GPU that’s double the performance (as 233m is about 2x 124m) for exactly the same graphical settings (bar resolution) to compare. Obviously these games would look better on PC since you have native 90hz and a higher resolution. But then the reprojection will go some ways (even if small) to negating some of that deficit.
I can’t help but think Sony have played a very smart game when creating their device, it can both perform better than the PC headsets under particular scenarios (no matter how powerful the PC). And also keep up with the others when they’re combined with a GPU that’s more than twice as powerful.
It’s only really the 90hz configuration of Morpheus that’ll really give a truly under par experience when up against the others. I do agree that options are good though, but this is the least viable option to my mind.