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300€ would be an almost instant purchase for me, but I'd still prefer to get something more... multi-platform-able.
Am I the only one still hoping for Morpheus to support a mode where 2 PS4s can be linked and each console renders one eye for enhanced visuals?
They could be linked using USB or a dedicated ethernet adapter, for example.
I wonder how many people would be in a position to use such an option.....
Given VR headsets are based on mobile tech, and mobile tech presses at a rate of knots, will there be a new variation of headset every year?
You can add improved screens without needing to change the games at all. Better fittings, perhaps. Many other devices get annual upgrades, from camcorders to cameras to phones to tablets. A higher res screen with lower latency, better colour reproduction, whatever, will be of value to PSVR still. However, the rate of progress may not be that fast, and might be more of a case of a 1.5 version 30 months later.Are we really expecting other VR heasets to iterate annually though? That seems like an incredibly silly prospect given the time it takes for games to actually be developed for the HW.
Are we really expecting other VR heasets to iterate annually though? That seems like an incredibly silly prospect given the time it takes for games to actually be developed for the HW. It would be even more daft for a PS VR headset to iterate annually or even biannually when the base HW driving the headset will only see an update every 5-8 years (read: generational change).
What's the point of updating the tech in PS VR if the PS4 will be the same until 2019 when PS5 releases?
Sadly the Z5's 4K screen is an LCD, so it's not exactly a good choice for VR. It doesn't have a low enough persistence, and can't do 120Hz at 4K.
I didn't mean it as a technical decision, but as a business decision. The same applied to Vita. Sony could have upgraded the screen to a 1080p OLED and have a new revision of the display controller that would smoothly scale the games, or even add 1080p playback in the OS... instead they downgraded to an LCD to lower the cost.
The HDD makes sense, it's a no-brainer since the new model costs the same as the old ones, and the old models are discontinued. For a display, the controller (in the external box, or in the headset) needs to be improved, and there's scaling to be done in hardware, higher bandwidth, etc. So necessarily more cost than staying with the old resolution.
I meant as a business decision. For the Vita, a lot of content is native resolution, particularly a lot of the 2D graphics. For the VR, graphics will be 3D and with frame rate more important than resolution, native res is going to be rare anyway, with purposeful blurring to hide physical pixels on purpose.