Gradthrawn
Veteran
You are correct, the MS camera cannot manage the specs I mentioned (1280x720 @ 30fps). Which is why I feel a PS HD Cam with those specs would be a nice improvement over the HD cams out there now.Does the MS camera manage that? When I checked these things a while back, all the HD cameras only managed 30 fps at 640x480. Higher resolutions dropped the framerate. The blurb on your link says 'up to 30 fps' but doesn't say if there's a framerate limit on higher resolutions, as there is on other cameras.
I'd also question the worth of hires webcams. Transmission of HD footage is pretty pointless, and the accuracy in motion detection probably isn't needed.
You guys both have good points. And in all honesty, I'm not entirely sure about the intended market or usage! But there is one! I just know there is...nintenho said:I could see that happening but than people may wonder what is the point? If there's a pack-in camera it's definitely going to be the SD one.
Also, I don't think transmitting HD footage is worthless, per-see. If you think about the PS3 market, there was never a market more likely to have HDTVs, broadband connections, expendable income, and a hunger for new technology. That sounds like the perfect group to market this to. Those who want higher performance accessories that have a higher price (even if there aren't many tangible benefits in the beginning ).
I agree with you and nintenho, I think the PS Eye will be on the cheaper side. But, I don't think it will be $40. Not initially, at least. I would guess much closer to $60, including a game. Don't forget, 1st party games back then were $40, instead of the standard $50. The standard is now $60, and SCE hasn't announced any special pricing for 1st party games (it took them a couple of years before they did that on the PS2, IIRC).As for price, PS3's peripherals have generally been on the cheaper side. I can't see a reason why this thing should be priced beyond the original EyeToy ($40 including game).
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