I don't know how you think that was my conclusion!Then they'd better all drop their display hz down to 50.
So either it means it will be as expensive as a launch PS4, or it means they will price it almost at cost to kick off a heavy adoption rate.The PlayStation VR headset is on track for introduction in the first half of next year, Sony Computer Entertainment Chief Executive Officer Andrew House said in an interview at the Tokyo Game Show on Thursday. The unit will be priced as a new gaming platform he said, without giving numbers
http://www.bloomberg.com/news/artic...than-10-titles-with-first-virtual-reality-set
So either it means it will be as expensive as a launch PS4, or it means they will price it almost at cost to kick off a heavy adoption rate.
I'm guessing the BOM around $150 for the HMD. The usual profit they make on peripherals would put it around $300 retail for the HMD alone, $350 with the camera, while a pricing around cost would put it at $170 alone and $200 with the camera.
I tried. We have no idea what the price will be.
$400 with a bunch of mini games packed in
Either the demand is so intense that they can price it for uber profit on the hardware, or it isn't and they have to price it more conservatively to build a user base.
What is the usual pricing strategy for a new console? Is it making a lot of profit on the hardware or building a user base?
I could be wrong about the BOM maybe it's more expensive than that, regardless I don't see them pricing it significantly above 300. The demand will be high but this isn't a "shut up and take my money" situation.
The reason the consoles were sold without margins was because sale of the hardware lead to sale of software. As PSVR isn't required for selling PS4 software, there's less reason to sell without profit.
Yes, but unless people with VR buy more games than those without, or VR games have higher margins for Sony, it's still not a sensible business choice to sell PSVR at cost.Sony may be content with Morpheus being required for VR-only PS4 titles.
That is, let's say Joe Gamer buys 5 games a year at $60 each. Sony gets maybe $50 a year from this. Joe Gamer then buys PSVR, and proceeds to buy still 5 games a year. Sony isn't making any more money off PSVR than not so all that R&D isn't paying dividends. Only if Joe Gamer buys 5 normal games a year and an additional 3 VR or somesuch would PSVR increase Sony's revenues from content. That or VR movies. But without an increase in owner expenditure on PS4, PSVR won't make Sony more money. Best case otherwise is it'll help to move consoles so selling at cost would help grow the user-base.