The LG frame interpolation I've scene is pretty much without noticeable artefacts and very consistent. It's only the latency I'd worry about.Wouldn't the artifacts be really horrible for VR?
The LG frame interpolation I've scene is pretty much without noticeable artefacts and very consistent. It's only the latency I'd worry about.Wouldn't the artifacts be really horrible for VR?
It also depends what it's used on and what data one can feed it.The LG frame interpolation I've scene is pretty much without noticeable artefacts and very consistent. It's only the latency I'd worry about.
I have an older LG and while I have frame interpolation enabled on everything else I wouldn't think it should work well with games.The LG frame interpolation I've scene is pretty much without noticeable artefacts and very consistent. It's only the latency I'd worry about.
New surprising details about Samsung VR push:
- they are fully invested into cooperation with Oculus
- they will provide Oculus with new OLED displays [higher than 1080p], but want finished mobile SDK from them
- main driver for Samsung VR will be Samsung Galaxy S6 that will have hardware that is fully optimized for VR [fast display, rotation sensors, most probably 1440p [gotta catch LG ]]
- users will slot smartphone into cheap headset shell
- early development demos with SGS5 are already visually very impressive [not strange, that phone has great screen, Abrash used two of them for creation of his "presence" demo]
- initial software push - main VR dashboard for picking apps, focus on multimedia, passive experiences, no concrete plans for active gaming [no controller]
- UI control for VR is still not finalized [most likely head gestures, on-board buttons and voice]
- they will use "back" camera on phone to give users view to outside world [no agumented reality software, camera latency is a issue]
more @ http://www.engadget.com/2014/05/30/samsung-oculus-partnership/
I like what they are doing. No fragmentation of PC headset market, with the help of Oculus they have the chance to promote VR with great hardware to milions of people, bring VR to much more developers, push for adoption of VR media, etc. Plus, Oculus will get the chance to grab fully customized HQ displays for their future headset models.
Good move Sammy & Oculus.
With 1440p it will look better than DK2, that's for sure.I imagine this could make for a pretty cheap VR experience that could actually have good quality.
early development demos with SGS5 are already visually very impressive [not strange, that phone has great screen, Abrash used two of them for creation of his "presence" demo]
If SOE can finish Everquest Landmark for PS4, and support Move and VR (occulus for the PC version), it will make Home irrelevant, and it will make Minecraft look outdated. It's also something that will be extremely difficult to copycat on XB1, they need a lot of GPU Compute for the realtime conversion from voxels to meshes.
It's funny that Sony's games from SOE are Microsoft exclusives.
It's already THE CLOUD. It's an MMO.wouldn't be a problem with the cloud bro