Yeah, I hope they'll switched to OLED for release, at least they said they are "considering it", fingers crossed. I'd much prefer OLED.Optics is the same. Sony just used LED screen that completely eliminates gaps between pixels [no pixel door effect]. They will most likely switch to some other screen to eliminate blur.
As for splitter, it outputs uninterrupted video feed to headset and takes one part of the screen and stretches it with a fixed function. I don't think that it will be expensive.
I concur. The experience, done well, is definitely worth it. VR is basically the real next-gen, the first real progress in console gaming since 3D.
oh I missed this little piece of drama. Shots fired.“This is similar to what we saw with motion control, where you get some big market like cellphones bringing down the cost of something like motions sensors significantly,” Mikhailov says. “So basically, you have this cross-section right now where display panels have gotten small, high-resolution, and affordable, whereas before to get such a panel you’d need to go to military-grade VR simulations. Now you can buy them for a reasonable price. So at this point we can actually make a good quality VR system that is still affordable for people to purchase.”
“It just seemed like the right time. That’s why you’re seeing a lot of this kind of advancement happening very rapidly.”
We’ve been doing VR for this project for about three years, so we definitely started before Oculus was even funded
Gyros used in military (aerospace, typically missile) applications have in excess of a 500 degree resolution per second, a bias (1g environment) exceeding (less than) 40 degrees per hour and and angle random walk of 0.2 degrees per square root hour.They said all the parts needed were only available recently, and previously they needed expensive military grade components. They must be talking about the 1000Hz ring gyros and accelerometers, and the 1080p cellphone type display which first came out in 2012.
As it uses the camera, they could show video of you watching yourself in a virtual reality out-of-body experience. Would probably make an Octodad type game in itself!
The module also has a frame rate interpolation chip (I guess it's their Motion Flow algorithm) that converts 60Hz input to 120Hz, this can't be a negligible amount of silicon.
The module also has a frame rate interpolation chip (I guess it's their Motion Flow algorithm) that converts 60Hz input to 120Hz, this can't be a negligible amount of silicon.
Can you elaborate on this?
So what you're saying is that the PS4 wouldn't have to render at 120fps natively, but just 60fps?
If this is true, than the graphical cutbacks would be far smaller.
I pray that this makes it into the retail unit.
Artifacts from FRC shouldn't be an issue at this frame rate, I played all the Ratchet Collection, and the Sly Colleciton at 120fps. Sony's Motion Flow is very good when the frame rate is stable at 60, it doubles the perceived resolution when panning. It's a significant improvement to have it on. Artifacts are present only when there are frame drops, otherwise it's some blurring of edges from overlapping parallax objects, you really have to know what to look for. Perceptually it's invisible, as opposed to aliasing which is very annoying.Wouldn't the artifacts be really horrible for VR? I'd think IQ would be a much bigger issue with a VR headset, and frame interpolation like they do on TVs would have much worse artifacts than upscaling. I guess it's artifacts vs aliasing.
DigitalFoundry have a play with Morpheus and they like it.
I've been sold on VR for a while and I'm so looking forward to getting this thing. Unless something goes horribly wrong, which seems unlikely given all of the coverage has been overwhelmingly positive (ditto recent Occulus units), this is a day one purchase for me.
VR for me, is nextgen. It's now obvious PlayStation 4 was built with this in mind.
Yeah, I think we'll see Morpheus at E3. Mind you, Sony are already pretty public on it, they uploaded their hour-long GDC presentation/unveilling on their PlayStation YouTube channel. It was an very interesting viewing and definitely worth a watch if you've not seen it So many problems to implementing VR tech and they've got them all covered!Nice ! E3 is June 10-12. Will tune in to see if Sony reveal this thing officially.