Crap. No competition from Microsoft in the near future... that's going to really slow down or delay adoption if third parties can't make multi-platform VR games.Spencer also had a few things to say about challenging Sony’s Project Morpheus. He said that Microsoft doesn’t see VR as a mainstream consumer space—the way Sony might—and that they’re waiting to see how things evolve within the space before they decide to do anything about it.
I think VR is now cloudy with a chance of sour grapes. Unless Sony spends a lot on first party VR, and/or PC really picks up VR too and then PC/PS4 multiplatform becomes a big enough market for third party VR.
Before I watched Sony's GDC presentation I thought adding VR support may be something that could be added with little effort but having sat through Sony's hour presentation I'm not convinced this is the case. They seem to be way more considerations to immersive VR than applying stereoscopic 3D - unless you don't mind vomit inducing nausea ;-)I expect on PC you'll be able to convert most games to VR through drivers as you currently can for stereoscopic 3D. Thos games may not be built from the ground up for VR and you'll still have to control them with a traditional controller but for the foreseeable I see those games making up the bulk of VR gaming content.
Before I watched Sony's GDC presentation I thought adding VR support may be something that could be added with little effort but having sat through Sony's hour presentation I'm not convinced this is the case. They seem to be way more considerations to immersive VR than applying stereoscopic 3D - unless you don't mind vomit inducing nausea ;-)
If you've not seen it, I'd recommend watching it. It really opened my eyes to design and control issues that I'd never thought about.
I don't think VR is something you can retrospectively apply as has been the case with 3D, it's far more nuanced.
in the past occulus has said that if you convert old games you will have problems like a box not being texture on a side you wouldn't see in normal game play but with the rift you might.
man that must give you a headache with the fisheye distortion in most games.i play most games @ 15:4 (3840x1024)
man that must give you a headache with the fisheye distortion in most games.
Though most of mine you wont get it since I choose the opposite to normal FOV method
It's business, a strategic bonding. Rising tide lifts all ships and all that.
in the past occulus has said that if you convert old games you will have problems like a box not being texture on a side you wouldn't see in normal game play but with the rift you might.