Sony PS6, Microsoft neXt Series - 10th gen console speculation [2020]

Delivering 4080 perf will be non-negotiable if the end game is path tracing even if budgeting for it potentially does eat into their demographic growth ...
A 3nm wafer costs around more than double of a 7nm one. Unless UDNA has some huge increases in perf/w in raster, I think that they will try to get to around 2x of a base PS5 or 60% more than a PS5 Pro, in other words something like a 4070 super (we are isolating raster perf here to be clear).

I think most of the improvements here will come from arch improvements, higher frequency and memory bandwidth, and not by making a chip that's bigger than a PS5. So still 56CU's.
 
I think most of the improvements here will come from arch improvements, higher frequency and memory bandwidth, and not by making a chip that's bigger than a PS5. So still 56CU's.
There's not a whole lot of 'clever' architectural improvements to be had left when optimizing HW design for an existing set of algorithms like path tracing and it's not as if developers really care about the welfare of the non-western lower income consumers anymore so why on earth should Sony care about them at the expense of raw technological advancement to the industry ?

Sony INTENTIONALLY brought this all upon themselves when they are the most obsessed with finding the technical means to monopolize game development resources as much as possible. Frankly, if expensive standardized PC hardware does become the final nail in the coffin for their console business then so be it!
 
There's not a whole lot of 'clever' architectural improvements to be had left when optimizing HW design for an existing set of algorithms like path tracing and it's not as if developers really care about the welfare of the non-western lower income consumers anymore so why on earth should Sony care about them at the expense of raw technological advancement to the industry ?

Sony INTENTIONALLY brought this all upon themselves when they are the most obsessed with finding the technical means to monopolize game development resources as much as possible. Frankly, if expensive standardized PC hardware does become the final nail in the coffin for their console business then so be it!
I mean, if PS6 or a variant of it isn't affordable for most people, then the numbers will come down. I don't think that Sony doesn't want to offer something for lower income families, is that with the PS5, everything that could have gone wrong has gone wrong. Cost of materials didn't come down, covid happened, higher cost of transportation and now tariffs.

So it's not that they hate poor people, it's that they don't want to lose too much money on console sold. And since they can't introduce a PS5 mini during the generation, they are probably waiting for the next. Or maybe I'm wrong and Sony is the devil :devilish:
 
I mean, if PS6 or a variant of it isn't affordable for most people, then the numbers will come down. I don't think that Sony doesn't want to offer something for lower income families, is that with the PS5, everything that could have gone wrong has gone wrong. Cost of materials didn't come down, covid happened, higher cost of transportation and now tariffs.

So it's not that they hate poor people, it's that they don't want to lose too much money on console sold. And since they can't introduce a PS5 mini during the generation, they are probably waiting for the next. Or maybe I'm wrong and Sony is the devil :devilish:
Sony is in no position to dictate whatever terms developers will operate on since they'll use the PC platform as a hedge against them so developers will gladly ditch them if they can't provide a competent platform and if Sony can't keep up with advancements in PC technology then perhaps it's time for them to stop being a platform vendor altogether ...

The biggest threat to their business going forward was always going to be either last generation consoles or PC itself but NEVER Microsoft and if they don't want to be stuck in a race to the bottom of being a "loss leader" or risk being at a dead end then they had better quickly start thinking of an alternative to path tracing ...
 
Sony is in no position to dictate whatever terms developers will operate on since they'll use the PC platform as a hedge against them so developers will gladly ditch them if they can't provide a competent platform and if Sony can't keep up with advancements in PC technology then perhaps it's time for them to stop being a platform vendor altogether ...

The biggest threat to their business going forward was always going to be either last generation consoles or PC itself but NEVER Microsoft and if they don't want to be stuck in a race to the bottom of being a "loss leader" or risk being at a dead end then they had better quickly start thinking of an alternative to path tracing ...
You think that if Sony doesn't keep up with the tech advancements developers will ditch them?

Do you know what's the most important thing for developers of a platform? It's not getting to some arbitrary PC videocard level of power, it's the install base. Sony could make a PS6 that is a PS5 with racing stripes and if it sold well developers would support it.

Also, developers using the PC platform as a hedge against Sony? You might be imagining a relationship that's a lot more confrontational than it really is.
 
You think that if Sony doesn't keep up with the tech advancements developers will ditch them?

Do you know what's the most important thing for developers of a platform? It's not getting to some arbitrary PC videocard level of power, it's the install base. Sony could make a PS6 that is a PS5 with racing stripes and if it sold well developers would support it.

Also, developers using the PC platform as a hedge against Sony? You might be imagining a relationship that's a lot more confrontational than it really is.
Install base is irrelevant when your system is obsolete for development purposes. If Sony can't get on board the future of path tracing then developers will absolutely do it without them instead!

Sony is arguably well past the point of looking out for lower income customers with the pricing of their latest console iteration with still so much to do achieve path tracing and waiting is not going to move the needle farther either in making it more cost effective. There is no future for anemic hardware configurations no matter what Sony does with standardized designs ...
 
Install base is irrelevant when your system is obsolete for development purposes. If Sony can't get on board the future of path tracing then developers will absolutely do it without them instead!

Sony is arguably well past the point of looking out for lower income customers with the pricing of their latest console iteration with still so much to do achieve path tracing and waiting is not going to move the needle farther either in making it more cost effective. There is no future for anemic hardware configurations no matter what Sony does with standardized designs ...
Sony, Nintendo and Microsoft (with some asterisks) can do wethever they want. They are the console market. Unless developers want to do games just for PC's with path tracing capabilities. And they would be free to do that. They could also file for bankruptcy in the middle of development while they are at it.
 
Sony, Nintendo and Microsoft (with some asterisks) can do wethever they want. They are the console market. Unless developers want to do games just for PC's with path tracing capabilities. And they would be free to do that. They could also file for bankruptcy in the middle of development while they are at it.
Out of all of ones you mentioned, Sony were the ones who wanted to converge the hardest with PC towards path tracing while the ENTIRE community here supported them for it so isn't it a bit late/hyocritical to back out or pivot elsewhere ?

Game development studios may become insolvent but history has shown that time and time again that they've been on the morally correct side that they should be the ones to dictate hardware requirements since we went from complex custom hardware designs between different console platforms to simple standardized PC hardware ...

It's like you yourself said that consoles shouldn't be made for 0.1% of developers in mind so the price of hardware shouldn't obstruct the positive outcome that path tracing can bring to enabling the rest of the developer community to creating higher quality content at lower cost ...
 
4080 should be the absolute minimum, and even with that, it will be the smallest generational gain in a long time.
This is why Sony should focus on path tracing to achieve a significant visual gain over the previous generation.
Remember that next gen is likely going to be the first one without a resolution jump, increased resolution usually eats a big portion of a new console’s power, this gen gotten eaten mostly by making 60fps a standard and the rest went to resolution increase, not much left for effects and other things. Maybe staying at the same resolutions and utilizing much better scaling like FSR4 or 5 along with dedicated upscaling units will free the console to have a big jump in raster performance.
 
Out of all of ones you mentioned, Sony were the ones who wanted to converge the hardest with PC towards path tracing while the ENTIRE community here supported them for it so isn't it a bit late/hyocritical to back out or pivot elsewhere ?

Game development studios may become insolvent but history has shown that time and time again that they've been on the morally correct side that they should be the ones to dictate hardware requirements since we went from complex custom hardware designs between different console platforms to simple standardized PC hardware ...

It's like you yourself said that consoles shouldn't be made for 0.1% of developers in mind so the price of hardware shouldn't obstruct the positive outcome that path tracing can bring to enabling the rest of the developer community to creating higher quality content at lower cost ...
Sony and AMD are going towards path tracing. They don't need a 4080 at a minimum to achieve that. If they can get that level of power in a chip that isn't too big, than by all means, I will be happy about it, but if they don't it's not like next gen is a bust and Sony has betrayed developers or something. There are economic realities right now that make everything more complicated.
 
A 3nm wafer costs around more than double of a 7nm one. Unless UDNA has some huge increases in perf/w in raster, I think that they will try to get to around 2x of a base PS5 or 60% more than a PS5 Pro, in other words something like a 4070 super (we are isolating raster perf here to be clear).

I think most of the improvements here will come from arch improvements, higher frequency and memory bandwidth, and not by making a chip that's bigger than a PS5. So still 56CU's.
3 years is still a long way from now. 3nm for next gen would be the minimum reasonable expectation for a machine supposed to last 8 years
 
3 years is still a long way from now. 3nm for next gen would be the minimum reasonable expectation for a machine supposed to last 8 years
I'm not doubting that it will be 3nm. I'm arguing that the increased price means that the chip maybe remain the same size as a PS5 slim (270mm) or even lower, to get a chip that's not too expansive.
 
I'm not doubting that it will be 3nm. I'm arguing that the increased price means that the chip maybe remain the same size as a PS5 slim (270mm) or even lower, to get a chip that's not too expansive.
Yes I agree and thats a decent estimate on the die size. Although I consider 3nm to be the min spec requirement, when you consider iPhone 18 will be 2nm N2 in 2026, things may be different for Sony with the PS6. I think its not out of the realm that things could have changed globally by 2028 when the PS6 launches with the iPhone 20 pro releasing on 1.6nm or something newer like 1.5nm. With regular iPhone 20 on N2P. That would leave N2 or N3X as the best for the PS6 die.
 
Yes I agree and thats a decent estimate on the die size. Although I consider 3nm to be the min spec requirement, when you consider iPhone 18 will be 2nm N2 in 2026, things may be different for Sony with the PS6. I think its not out of the realm that things could have changed globally by 2028 when the PS6 launches with the iPhone 20 pro releasing on 1.6nm or something newer like 1.5nm. With regular iPhone 20 on N2P. That would leave N2 or N3X as the best for the PS6 die.
The leaks are saying that it's going to be 3nm, but they don't specify what variant.

I wonder what's the difference between 7-6nm and 3nm in practice.
I found this article:
https://www.tweaktown.com/news/7469...y-over-7nm-51-less-power-32-faster/index.html

But maybe it's outdated info.
 
The leaks are saying that it's going to be 3nm, but they don't specify what variant.

I wonder what's the difference between 7-6nm and 3nm in practice.
I found this article:
https://www.tweaktown.com/news/7469...y-over-7nm-51-less-power-32-faster/index.html

But maybe it's outdated info.
For now its most likely going to be N3X as that performs best at high voltages and will be more affordable than going with 2nm N2 in 2028 based off current conditions. Going with N3 wouldnt provide a substantial jump over N4P which is what the PS5 pro uses. In 2028 some iPhones will be on 2nm(N2P) others will be on 1.6nm(A16), that could provide opportunities for others like Sony to get those N2 wafers. Sony usually moves to newer nodes to save money, like right now its on 4nm for the PS5 pro. So N3X is the most likely one for the PS6 based off current conditions but between now and then a lot can change. If N2P becomes more affordable by 2028 that will be an option as well.

Edit: I think Keplar has hinted it could be on 2nm. He's more credible on these matters.
 
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Sony and AMD are going towards path tracing. They don't need a 4080 at a minimum to achieve that. If they can get that level of power in a chip that isn't too big, than by all means, I will be happy about it, but if they don't it's not like next gen is a bust and Sony has betrayed developers or something. There are economic realities right now that make everything more complicated.
Anything less than 4080 means real sacrifices in terms of quality, with fewer rays per pixel and less bounce.
Even with dlss ray reconstruction a 4080 can produce artifacts in 4k performance on cyberpunk.
 
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