I meant to have the pictures the same, and yes i know that the url are the same, but one is made out of nurbs and the other is made out polygons, but if i put two different urls, the pictures would still be the same down to every detail. You see there is no difference between the two pictures no matter how hard you look for it because i have the model saved to my rhino 3d program, but i have two different versions of the model saved. One version is the polygon one, and the other is the nurb one. You see, i just took the nurb model and converted it to polygons using my Rhino 3d. Furthermore, the only difference is the memory space that is required for the two versions. One version, the nurb one, requires very little memory space, and the other version, the polygon one, requires an enormous memory space. In fact, when programming a game using NURB models, it is extremely difficult to program for due to the need for a complex and extensive parallel processing power without scaling back and etc.., when compared to programming a game using polygon models. Hence, that is why john carmack was quoated saying something along the lines of "progamming for curved surfaces is extremely difficult to program for, and is like going to hell and coming backing 10 times when compared to programming for polygons because of all the scaling that is needed in the PC environment, and there is not just processor power or even parallel processing power to do it because pc's are not designed in a micro-environment manner, and programming for curved surfaces is very time consuming because it is designed to be programmed in a micro-managable environment." Therefore, there is a reason why the PS2 is so hard to program for because one reason is that the PS2 is designed in a different manner to serve a specific desinged purpose when compared to other processors.