This is what I think when I hear in-game engine but maybe there is something I am misinterpreting because after seeing the "in-game engine" cutscenes with Andy Serkis' king I call bullshit. If what the folk say is true than congrats you have blown me away, but I am skeptical. Cutscene objects almost always have more detail (I don't know how that works but I have eyes), and there is no way that zooming would bring that level of detail.
yeah i know,i always hated this thing,in ffx it was ridiculus the difference between in game model and cut scene model,in ffxii is less visible but always annoying (for me).I love to rotate the camera and see the fine detail of a model in game that,for me,it must be the highest possible.I believe that ps3 finally can throw away this thing....
I really hope that uncharted use the same model for cut scene and in game.Please naughty dog