http://forum.beyond3d.com/showthread.php?p=1435921
I cannot believe manipulating screenshots is a profession now!
I cannot believe manipulating screenshots is a profession now!
I want that on my business card - Bullshot Engineer
No idea why.
I've yet to see a thread where you could not find an excuse to post Crysis screenshots...
But is there any other way of taking screenshots than by a marketing intern from an old build???
BTW I invited a photographer friend of mine last time around to take screenshots, showed him how to control the camera, how to tweak the lighting, how to change the FOV etc. The results were underwhelming - much worse than what his real-life photos promised. No idea why.
If you've worked in game development you'd know that one of the greatest fears of the studios is some clueless marketing person at the publisher taking random images from an outdated build of the game and spamming them to websites - all without their supervision. It can seriously make or break the game's reputation.
For in game captures, that is the most sense. Real-life action photography uses the faster cameras to run of 10+ frames per second, and the photographer picks the best ones. If 1080p is good enough for your photos (newspaper print) I imagine the new 1080p movie SLRs are an even better option, meaing exactly the right moment can be found.So back in the PS2 era, we spent a small fortune on a great Matrox card that was progressive scan capable... only to find PS2 didn't support progressive scan! Ha! But... our framegrabbing tool saved the last 125 frames in RAM at all times, so the writer could pause at any time and pick out the best shot (often when it framed out, giving a "progressive scan" image any way) from what was the last 4-5 seconds of action.
Taking a screenshot is an acquired skill and something of an art form. I spent 14 years working with games magazines and I made sure that screenshots were just as much of a priority as the writing - they are your window into the game. That meant researching the very best capture cards and developing software that made getting the most dynamic gameplay shots possible as easy as possible.
So back in the PS2 era, we spent a small fortune on a great Matrox card that was progressive scan capable... only to find PS2 didn't support progressive scan! Ha!
Bottom line is that I think gamers intrinsically know when they see an exciting screenshot, far more than a traditional photographic sort of guy would. I'm not surprised to see this kind of job ad, but at the same time, I'd imagine this skill is just something that comes naturally to just about any gamer so I'm surprised there's not someone in-house capable of doing it!