Acert93 said:
No on said they should not do those other things. In fact, body-part based reactions is something that has been included in a number of FPS to varying degrees of success. Current rag doll + proprietary deviations are the method of choice, but there have been dozens of shooters that have tried various methods of reproducing various effects (maybe the most famous is Soldier of Fortune). Further, motion tweening with ragdoll effect has been in Havok for a couple years.
Which is one of the reasons I loved SoF, still love SoF and SoFII and still play them eventually and long for SoFIII. They weren't graphically superior to what was available, but they were more realistic than what was available and if I recall correctly, were actually banned in a number of countries because they were too realistic.
Ditto Physics/Material properties. Robust material systems were introducted in a number of games in 2004, and before that there were many FPS that had material systems where wood doors, windows, etc could be shot through.
You probably don't play many FPS, but these are kind of standard features in the genre. You get dinged for NOT having them, not praised for having them present.
Exactly. I'm glad at least somebody else gets it, (although maybe Slider has to be considered in this group as well since he's pondering the thought). Shooting out wooden doors, windows,
lights aren't anything you get extra bonus points for having. At this point, every FPS shooter should have those features. You get nailed for not having them, which is the case here.
I actually love the progression.. From:
"What are you talking about? That didn't happen"
to
"He was shooting the outside of the lamp shade not the light itself"
to
"Well maybe that will change when they finally release the game"
to
"Why are you making such a big deal about an obvious flaw? Maybe other aspects of the game will make up for it."
To the last two points, I say.. Sure. Both possible, and then maybe this entire thing is moot. But until then, all this game appears to be is another standard FPS that is a Half-life 2 knock-off, and rather distant from the "OMG! It's a AAA title for sure!" comments that flooded the first few pages of this thread.
There are 100s of FPS released every year on various platforms. What separates the wheat from the chaff is the details.
This is the apparent source of disagreement here, because it appears the majority of participants in this thread believe what separates the wheat from the chaff is shiny things and better graphics.. Not interaction, AI, or details. How so? We already know the details and interaction are lacking because of the bulb example. We have no way of knowing what the AI is like from the evidence we have. Yet many of them have already proclaimed this game to be a AAA title based purely on its graphical prowess.
And it has absolutely nothing to do with my platform of choice (my history: Sony consoles 1, MS consoles 0).
And mine? Two PS1s, Four PS2s, and One Xbox (that really doesn't work and keeps giving me a disc-read error everytime a pause a game). I own none of the "current" consoles (meaning I don't own a 360 because the others aren't available), and like you, I'm a sports and FPS gamer. I'll buy the PS3 or the 360 depending one which one has the best games.
My post history of criticisms of Far Cry, CoD2, Doom 3, etc and my own comments on what I want to see in the genre (or expect from it) stand on their own. So stop derailing threads; discuss the points, not the people.
Oh, if it were only that simple. Then we wouldn't get responses like "Wow, that bulb must mean a lot to you". Yeah, sorry.. But it does. EVERY bulb in EVERY game means alot to me.
Because if I can't shoot it out, it means I can't influence the environment which means I can't make the AI react differently to me and (also) they can't influence the environment to make me react differently to them.
End result: The game is nothing more than a game I played 5-10 years ago, except this one is more shiny!